The Appalese Wall

The Appalese Wall

por WakefieldStudios
Reportar un error
Marcar juego
Loading ad...

The Appalese Wall

Valoración:
3.4
Lanzamiento: December 07, 2012
Última actualización: December 19, 2012
Desarrollador: WakefieldStudios

Etiquetas para The Appalese Wall

Descripción

Este juego RPG/Defensa combina estrategia profunda con combates tácticos intensos.

Actualizaciones del desarrollador

Dec 17, 2012 12:32am

new in v.1.240

Keystones from dead heroes will now be restored to the player … the hero will, however, remain dead …

FAQ

¿Qué es The Appalese Wall?

The Appalese Wall es un juego idle desarrollado por WakefieldStudios donde los jugadores gestionan y mejoran un muro para defenderse de oleadas de invasores.

¿Cómo se juega The Appalese Wall?

En The Appalese Wall, ganas dinero con el tiempo al derrotar enemigos y lo usas para comprar y mejorar diferentes secciones de tu muro y varias defensas.

¿Cuál es el principal sistema de progresión en The Appalese Wall?

La progresión principal consiste en mejorar tu muro y defensas, desbloqueando nuevas mejoras y mejoras adicionales a medida que avanzas por oleadas de enemigos cada vez más difíciles.

¿The Appalese Wall ofrece progreso offline?

Sí, The Appalese Wall incluye mecánicas idle que te permiten generar recursos y progresar incluso mientras estás desconectado.

¿En qué plataformas se puede jugar The Appalese Wall?

The Appalese Wall es un juego idle de defensa para navegador disponible en plataformas web como Kongregate.

Comentarios

0/1000
lulu0816 avatar

lulu0816

Jan. 03, 2013

23
0

a speed up button would be pretty nice too , for when you replay some level :)

WakefieldStudios
WakefieldStudios Desarrollador

Yes, we've gotten this very good suggestion quite a few times. The game's all over the web at this point, tho, so we are going to have to add that feature to the sequel. :)

RedeemedWahrior avatar

RedeemedWahrior

Apr. 03, 2013

18
0

bad bug wiped saves, not entirely sure what caused it. I tried to get circle of protection on my invoker, and replayed lvl 10 to see what it would do. However a blank map loaded with no heroes (or grid) and so I refreshed, to find that all saves have been wiped, even the other saves which had nothing to do with the current game. Was using google chrome.

WakefieldStudios
WakefieldStudios Desarrollador

This is definitely a non-issue in the sequel ... and ... we probably ought to hunt this down and solve it before we release the new game. Thanks for reporting.

MYzK avatar

MYzK

Oct. 12, 2013

10
0

The bug that wipes all saved games has still not been fixed. Too bad I couldn't finish the game :(

WakefieldStudios
WakefieldStudios Desarrollador

This is definitely a non-issue in the sequel ... and ... we probably ought to hunt this down and solve it before we release the new game. Thanks for reporting.

MDawg4 avatar

MDawg4

Dec. 25, 2012

26
1

If you are going to have diminishing returns on honor, at least let the honor pool be shared among your heroes. That or allow me to decide how the honor gets split when re-doing levels; having a maxed out hero continue to gain honor while effectively crippling the growth of the newer hero makes this game a huge grind-fest, rather than an "intense tactical combat" game. I also agree with the one who said that there needs to be a minimum honor gain per level. Good start so far; replayability though is quite poor indeed.

WakefieldStudios
WakefieldStudios Desarrollador

This is very insightful - thank you! The whole character growth system is going to be overhauled in the sequel...

ShnikeJSB avatar

ShnikeJSB

Dec. 12, 2012

31
2

Game gets WAY too hard around wave 11 with all those unfair healers... Can't beat 12 without losing a hero or more... Far too frustrating for me to keep going! There needs to be a way to gain more honor or else it's too hard.

WakefieldStudios
WakefieldStudios Desarrollador

Replaying waves for honor has been added ... BUT - honor gains will be halved for the level each time you replay it ... ... ... also, new in v.1.230, we've done some work to make the difficulty curve a little smoother, especially between waves 8-12 ... cheers! ... ... ... FURTHERMORE, in v1.240, a dead hero's keystones will now be returned to the player.