Amaranth Eternal

Amaranth Eternal

por WarpedAxiom
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Amaranth Eternal

Valoración:
2.3
Lanzamiento: January 22, 2013
Última actualización: February 15, 2013
Desarrollador: WarpedAxiom

Etiquetas para Amaranth Eternal

Descripción

No estás solo. Impulsado por las esperanzas y sueños de la humanidad, tu viaje es una paradoja: un asalto mortal pero pacifista contra un enemigo que nunca podrías comprender. Miles de millones de almas confían en ti, pues de ellas depende todo. Pero ahora, el sufrimiento terminará y con tu voluntad inclinarás la balanza. Al menos, esa es tu firme intención. ¿Un intento desesperado? ¿O destino? Abróchate el cinturón, afina tus reflejos y confía en lo que creas que te hará avanzar. No hay vuelta atrás.

Cómo jugar

Pulsa cualquier tecla o botón para saltar la introducción. Selecciona un nivel desde el menú de niveles. Aquí también puedes elegir modos de juego alternativos con un segundo jugador. Visita el Hangar para personalizar tu nave. Todas las naves se comportan igual. El jugador 1 se mueve usando WASD. Si hay un segundo jugador, puede usar las flechas o IJKL. Prepara una partida e intenta llegar lo más lejos y rápido posible. ¡Buena suerte!

Actualizaciones del desarrollador

Feb 15, 2013 4:19am

Amaranth Eternal now have better Kongregate integration, allowing you to challenge other player’s high scores.

To celebrate this, it also features one additional level known as Shaft.

Comentarios

0/1000
Keatos avatar

Keatos

Jan. 23, 2013

3
0

Good game, i like it alot 4/5 cause, needs fullscreen and more things, but im sure you make that game better (later maybe a 5/5) *add to fav* where did you get that music?

WarpedAxiom
WarpedAxiom Desarrollador

Your kind words are appreciated. I'll look into a full screen option, but it will require upscaling, and it will be blurry. The music I made.

Shadowbunny22 avatar

Shadowbunny22

Jan. 25, 2013

2
0

Reminds me of an old atari game... but this one has been remastered and put in 3D 10/10

WarpedAxiom
WarpedAxiom Desarrollador

Out of curiosity, do you recall the name? I would be interested to see it, as I have in all likelihood never heard of it before.

ericbloedow avatar

ericbloedow

Jan. 26, 2013

1
0

the "tunnel" level reminded me of that scene in "return of the Jedi" where Lando flies the Millenium Falcon inside the second Death Star!

WarpedAxiom
WarpedAxiom Desarrollador

The core concept is heavily influenced by the first person Death Star sequence from Super Return of the Jedi for the SNES, so that is an almost eerily accurate spot. Also, the level was originally called "Trench," after the New Hope finale, but having accidentally made the first ship too X-wingy, I wanted to downplay resemblances with that franchise.

mightybaldking avatar

mightybaldking

Jan. 22, 2013

1
0

First of all, I can't seem to play. It just keeps reloading the intro. OK! Let's try level select. OOH!!! That seemed to work. What the hell am I avoiding here? If I touch a button, I die. If I don't touch a button, I die. There's some flashy lighty things, but I don't know what they are.

WarpedAxiom
WarpedAxiom Desarrollador

That sounds like a serious error on my behalf. Do you mean that the controls are overly sensitive? You're supposed to stay clear of everything, but there should be no keypad button that immediately kills you.

tinesthai avatar

tinesthai

Jan. 22, 2013

1
0

can't play..clicking to start the level just causes the WA screen to display again and then the start button.

WarpedAxiom
WarpedAxiom Desarrollador

Level 0 is a replay of the intro. Should perhaps made it the first level, but it seemed logical to keep it first. You have to select levels manually via the Levels menu. Feel to visit the Hangar and other menu options to familiarize yourself with the setup.