Block Merchant
por Xiaoma
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Block Merchant
Etiquetas para Block Merchant
Descripción
Como un famoso juego que rima con "etris" ¡pero con tienda! Compra y vende bloques al cerdo comerciante codicioso hasta tener el set definitivo. Rótalos y alinéalos para limpiar filas como en otros juegos de limpiar filas.
Cómo jugar
Flechas para mover. p - pausar. b - comprar. d - destruir. i - inventario. l - salir de la tienda. ENTER - jugar de nuevo. No puedes comprar más de 10 bloques ni vender hasta menos de 4. Recompensas de oro por limpiar líneas: una sola - ¡nada! dobles - 1 oro. triples - 3 oro. cuádruples - 7 oro. quintas - 15 oro.
Actualizaciones del desarrollador
Version 1.01
Blocks only rotate once when the the key is held
The number pad can be used as well as the normal number keys
Version 1.02
You can buy and sell during the same visit to the shop
Version 1.03
Inventory is viewable at the shop
The “sell” option renamed to “destroy”
Bugfix for block speed
Version 1.04
Pause button added
Version 1.1 – Major update!
Shop interface redesigned and game starts at shop
Version 1.11
Fixed a bug affecting some versions of flash
Version 1.13
Mochi leaderboards implemented
Version 1.14
Levels increment faster
Version 1.15
Spyglass item added
Version 1.16
Game now has 2 difficulty modes
Comentarios
oorenotsoo
Mar. 14, 2011
All good points mentioned. I'll just sum up my thoughts. Add a grid option. One click = one 1/4 turn. Let us buy AND sell at the shop during each trip there. Start the game with a bunch of awkward pieces that we would want to sell and allow us to buy the normal pieces. Is there a "type" minimum I must have, or can I play with 5 purples? Don't lock the blocks as soon as they touch; give us one extra second for tricky maneuvers. Everyone likes Tetr!s so you should be able to polish this up and get a good rating. Listen to the comments and you'll have a much better game. Thanks for version 1 ;) now let's get version 2 out here.
Sh33p
Mar. 14, 2011
Oorenotsoo mentioned a critical point I think and that is to start with the awkward blocks and move to the familiar ones. The awkward ones that are for sale in the shop only make the game less enjoyable and make you want to play normal tetris. So take advantage of that.
finfino
Mar. 14, 2011
i think you should limit the rotation of the blocks to 1 quarter per time you type. And the 'sell' thing, is it really what you want?i mean i must pay to remove the block from my current play set?if yes, then maybe another word than sell would be less confusing. Maybe add more elements to the game.Story?achievements?unlockables?upgrades?
zoranac
Mar. 14, 2011
really the Idea of it is good. It is a tetris styled game in which you must buy blocks in order to use them. Now jamesblade29 brings up a good point, you could Make this Really unique and somehow twist in a part in which you must collect individual blocks, at the beginning, while on your way to the Block Smith, have the Block Smith make you some tetris blocks, and then play a level of tetris. Repeat. then use money to upgrade your guy while collecting blocks or buying Unique blocks at the Merchant in which you might see every... 5 lvls. that might be more interesting to people.
jamesblade29
Mar. 14, 2011
from the description of this game it seemed like a pretty decent game but it turns out its just tetris from the description it sounded like some sort of block collecting game where you buy blocks... 2/5 false description