Drow's Fury

Drow's Fury

por Xplored
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Drow's Fury

Valoración:
3.2
Lanzamiento: May 15, 2010
Última actualización: May 15, 2010
Desarrollador: Xplored

Etiquetas para Drow's Fury

Descripción

Un juego de rol de acción y fantasía en vista cenital. Eres un maestro de armas elfo oscuro que ha escapado del inframundo para salvar a tu princesa de los seguidores del Señor Oscuro, quienes quieren sacrificarla en un ritual de magia negra.

Cómo jugar

Movimiento y combate:. WASD para moverse. Ratón para apuntar. Clic izquierdo para atacar (simple y combo). Mantén clic izquierdo para cargar un ataque fuerte, luego suelta para golpear. E para cambiar de arma. R para recoger objetos. Hechizos:. ESPACIO para lanzar hechizo. T - Talismán de hechizos. 12345 - hechizos rápidos. F - Ver hechizos rápidos. Q para cambiar hechizos rápidos. Personaje:. C - Hoja de personaje. I - Inventario. Otros:. P - pausa. O - Controles. ESC - Menú principal

Comentarios

0/1000
thegoodlocust avatar

thegoodlocust

May. 15, 2010

84
7

Oh and another thing - who's bright idea was it to put the HUD at the TOP of the screen to cover up the enemies when you move UP for the entire damn game? Put it on the BOTTOM.

Boffo avatar

Boffo

May. 15, 2010

58
7

Wow, that UI at the top of screen kills this game for me. Seriously, don't clutter the active travel direction with static menus.

me25 avatar

me25

May. 16, 2010

133
19

Drow on the surface, huh... this game needs scimitars. (If you get this joke, you're officially a nerd, welcome to the club). I hope there's an ice/winter level! (Icewind Dale)

BriarKing avatar

BriarKing

May. 20, 2010

34
4

Not a bad game but, gets boring after a while.

RazuhlAlAnfa avatar

RazuhlAlAnfa

May. 15, 2010

62
10

Boring gameplay running circles and sniping enemies with a power attack round after round gets boring. The magic doesen't seem to have anything flashy in its arsenal, and can deal only with the insignificant enemies. The item system floods the player with crap loot - even in the final levels and its hard to decide which resistance is needed since you dont know what is coming. For example fire is pointless after the mage village and on most maps before, then nature becomes usefull for one day and pointless through the rest of the game.