Enchanted Heroes

Enchanted Heroes

por YYZ133
Reportar un error
Marcar juego
Loading ad...

Enchanted Heroes

Valoración:
4.1
Lanzamiento: June 01, 2016
Última actualización: July 25, 2016
Desarrollador: YYZ133

Etiquetas para Enchanted Heroes

Descripción

El mundo ha sido corrompido. Encuentra compañeros para unirte a ti en la misión de devolver este mundo distorsionado a la normalidad, o tal vez descubre un mundo nuevo. Misteriosos poderes del Guardián te esperan en otra dimensión.

Cómo jugar

Compra mejoras para el héroe y derrota jefes para obtener EXP y comprar habilidades. Hazte más fuerte y avanza a la siguiente zona para luchar contra enemigos más poderosos por mejores recompensas. 1,2,3 - Seleccionar personajes. QWERTYUIOPGHJ - Teclas rápidas de habilidades. A - Tienda. S - Habilidades. ESC - Cerrar ventana emergente. Nota: El juego debe estar visible en una ventana pequeña para funcionar a máxima velocidad.

FAQ

¿Qué es Enchanted Heroes?
Enchanted Heroes es un juego idle clicker desarrollado por YYZ133 donde los jugadores luchan contra monstruos y mejoran a su héroe con el tiempo.

¿Cómo se juega Enchanted Heroes?
En Enchanted Heroes, derrotas oleadas de monstruos haciendo clic para atacar o dejando que tu héroe ataque automáticamente, ganando oro y experiencia para fortalecer a tu personaje.

¿Qué sistemas de progresión hay en Enchanted Heroes?
Enchanted Heroes incluye mejoras como daño, regeneración y golpes críticos, además de habilidades de curación y varios potenciadores para el héroe que los jugadores pueden comprar con oro.

¿Enchanted Heroes funciona cuando estás offline?
Sí, Enchanted Heroes permite progreso offline, lo que significa que tu héroe sigue avanzando y ganando recompensas mientras no estás en el juego.

¿En qué plataformas puedes jugar Enchanted Heroes?
Enchanted Heroes es un juego idle basado en navegador que se puede jugar en PC o cualquier dispositivo con acceso a internet y un navegador compatible.

Actualizaciones del desarrollador

Jun 4, 2016 5:43pm

Hi guys,
I noticed many people are unable to load the game on WebGL, so here’s a link to the Web Player version for those who can’t get the game working. Sorry! LINK: http://bit.ly/20ZVTl4

Comentarios

0/1000
Tukkun avatar

Tukkun

Jun. 12, 2016

871
30

"Toggle imaginary music" instant win. 5/5

YYZ133
YYZ133 Desarrollador

Woah! Tukkun commenting on my game?! I played Anti-Idle a lot when I was younger, way before I learnt to make games! I even read your blog some time ago too. You're a huge inspiration and I never imagined you'd play a game that I made xD Your comment actually reminds me of the "Can't rate 1 for no mute button" you had in your game. :)

thalesrb avatar

thalesrb

Jun. 05, 2016

269
16

the achievements rewards of exp and money, need some improvement, mostly what you get is not enough to buy/upgrade anything(ie i need 50Qa no reach lvl 1000 and will get only 400T for it). and after ascending why don't get this type of rewards again? or at least start with part of the sum of this so we can go faster to the lvl we left.

YYZ133
YYZ133 Desarrollador

Hi, I agree with you and from the looks of it, so do many other people. The numbers you provided for the gold reward does make it look pretty useless, haha. I will work on improving the achievement rewards. Thanks for the feedback! Edit: Achievements have been changed on 23 July. Gold rewards were changed to permanent stat boosts for all reach X level equipment achievements and their requirements have been reduced! :)

whotDufs avatar

whotDufs

Jun. 04, 2016

320
23

An upgrade to reduce the respawn timer, if only for normal mobs, would be really nice post-ascension.

YYZ133
YYZ133 Desarrollador

Hi, an upgrade to reduce the spawn timer will be introduced sometime within the next week as a Secret Shop upgrade. Sorry for the wait! Edit: Game has been updated to v0.70.5, introducing a new item and mechanic to reduce the monster respawn time for those who have ascended.

Krazden avatar

Krazden

Jun. 05, 2016

303
23

Ive really enjoyed this game the last few days but I might move on soon. The later game play does not have enough upgrades to keep progression moving. Skill and shop upgrades become maxed and no matter how many gems you have your progression nearly stops. Each run I make the same amount of gems so my % gains have become unnoticeable. I can solo with my warrior to level 165, auto progression on, no stopping. I spend an equal amount of time at that point leveling my rogue and priest up only to make 20 additional levels. I understand some upgrades being impossible to increase the max level on due to balance issues, but there needs to be more to purchase to keep the game moving.

YYZ133
YYZ133 Desarrollador

Hi, thanks for the feedback! I hope to add content to this game, but the focus and priority now is primarily on fixing the issues in the top comments (like adding an upgrade to reduce respawn time, improving the achievement rewards) as well as balancing the game and bug fixes. Only after all these issues have been resolved will I be able to dedicate time and focus to add new content and things to purchase to the game, which I am actually excited to get started on) and make the journey toward the end of the game easier and more enjoyable. Hope you understand and thanks for trying the game! Update: v0.71 now increases gem gains the deeper you go and has reduced monster scaling

KidA1515 avatar

KidA1515

Jun. 02, 2016

236
22

The balance seems a bit skewed towards boss damage. Beginning at 20, it looks like you just grind the previous boss until your warrior has enough HP/regen to not get 1-2 shot, blow through the next 4 levels immediately, rinse and repeat. Also, why does my warrior have less HP than my priest at the same level?

TanLiHao
TanLiHao Desarrollador

Hi, yes the boss is meant to be strong. However, I think we executed incorrectly and did not emphasize the bosses correctly. It was meant for mobs to be farmed for gold to gain upgrades which in turn allow us to fight the bosses. Then when at bosses, we are supposed to use different skills to fight bosses actively, like in a traditional game, maybe we can resurrect, rollover skills for cooldown etc. However, I think at some point we made grinding at monsters so worthless because gold just isn't worth as much as EXP, but EXP does eventually fall off when skills max out. So yes, the balance is problematic sorry :(