Flooded Village Xmas Eve
por YoeriStaal
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Flooded Village Xmas Eve
Etiquetas para Flooded Village Xmas Eve
Descripción
Cava ríos y activa interruptores para guiar el agua por el pueblo nevado. Haz crecer árboles de Navidad, ayuda a los piratas Santa a zarpar, ¡pero ten cuidado de no ahogar a los elfos aldeanos! RETO 1: ¡Reúne las 54 estrellas! RETO 2: ¡Resuelve todos los niveles lo más rápido posible! RETO 3: ¡Acumula la mayor puntuación total! RETO 4: ¡Inunda la mayor cantidad de piratas Santa! RETO 5: ¡Crea la mayor cantidad de árboles de Navidad!
Cómo jugar
Haz clic en las casillas de arena para cavar un agujero o haz clic en un interruptor para activarlo. Pulsa M para activar/desactivar el audio. Pulsa R para reiniciar un nivel. Pulsa ESC o P para el menú de pausa.
Actualizaciones del desarrollador
CHALLENGE RESULTS
Twelve people completed: Collect all 54 stars!
archmage16: Accumulate the highest total score!
Kanenico: Flood the most Santa pirates!
Kanenico: Create the most Xmas trees!
Unfortunately, a bug caused the speed run times not to be recorded.
Comentarios
Gameaholic
Dec. 20, 2012
I don't really care for puzzles that are timed. Real puzzles should allow you time to think about what you want to do.
uberpenguin
Dec. 19, 2012
I found it rather fun actually...at least when I ignored the fact that I was being timed. I think the coding must be a mess though, because fps is horrible, even on low quality, and it only gets progressively worse, making speediness difficult. Adding to the frustration the instruction windows pop up every time you start a level with one, and the timer doesn't stop. Therefore, not only are you forced to repeatedly click past them, but you're losing time too. Then time keeps ticking while the level loads and you can't do anything. Aside from working on the framerate thing, I'd recommend that perhaps the timer shouldn't start as soon as you re/started a level, but rather that the level loaded then you're told to click to begin. Also, while that screen is up you could pop up the tutorials, preferably only once. Again, aside from the timing/performance annoyances this was fun, it's just that those things really hurt the game and makes it seem shoddy overall.
Darvious
Dec. 23, 2012
Fun game, but to choppy. Needs to have quality settings to decrease lag. I don't care about graphics as much as I care about smooth gameplay.
EarthSensei
Dec. 19, 2012
A bit complicated, but a nice puzzle concept. My issue is that you can't speed things along such as the score screen when I know I failed and just want to restart. Also, it would be nice to see what the goals are in order to understand how some scores are gold, silver or bronze. Also, why does it flash "OK" after it counts things up?
The GREAT message indicates a gold score, the OK indicates SILVER. The values to reach gold differ greatly between levels, but are carefully chosen. If you reach an OK and want to reach a GREAT, just solve the level faster or combo into a higher score. Speed devils such as yourself can press R (even during the scoring screen) to restart the current level quickly.
OneLeggedRhino
Dec. 23, 2012
Fun. Victory screen should be faster / skippable. "Next" button should go to next level, not level select. FB button is too easy to accidentally click, since it's where "Next" normally is. (Is that intentional?)