Gem Alchemist
por Yokubo
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Gem Alchemist
Etiquetas para Gem Alchemist
Descripción
Alchemist es un juego de defensa de torres con gemas y pathfinding. Este juego está en beta, puedes probarlo pero se esperan algunos errores. Próximas características: más gemas especiales, mejor interfaz de usuario, versión para Android, más escenarios (quizá algunos solo en una futura versión premium). Este juego utiliza recursos del juego open-source The Battle for Wesnoth (legalmente). http://wesnoth.org/
Cómo jugar
Recibes 5 gemas cada ronda. Quédate con una, las demás se convertirán en roca. Usa las rocas para construir un laberinto y prolongar el tiempo que los monstruos pasan caminando y recibiendo daño. Coloca todas las gemas y rocas de las que ves abajo, luego inicia la oleada (el botón de inicio aparecerá solo después de colocar todo). Con oro puedes mejorar tus posibilidades de conseguir mejores gemas. Y con mejores gemas puedes crear gemas "especiales" que tienen habilidades como aturdir, envenenar o prender fuego. Los monstruos pueden ser diferentes: rápidos, grupo (menos vida - más cantidad), jefe, voladores. Puedes combinar gemas arrastrando y soltando dos del mismo tipo juntas. Los monstruos deben tocar 6 puntos de control antes de atacar a tu mago. Puedes construir un laberinto largo pero no puedes bloquear completamente su camino (porque así es más interesante :)). Es un juego infinito. Solo juegas y ves hasta dónde llegas, pero no hay límite, y el juego se vuelve más difícil a niveles altos.
Actualizaciones del desarrollador
1.199
-Nothing changed but the game does not crash now. I expect some parameter was changed at itch.io the hosting site.
Comentarios
Nustrum
May. 20, 2019
An option to show a grid while placing stones/ rocks would be great
Thanks that is a good idea! Maybe the grid should be rendered only while placing gems. I will definitely add that feature. If you have any more suggestions I am listening :)
plexusnexusexus
Jul. 13, 2019
Thank you. clearing browser data worked :)
Your are welcome :) I try to make the game compatible with old version saves but sometimes when there is a big change it would mean a lot of work. Now there are a lot of added things saved like achivements, statistics and skills.
plexusnexusexus
Jun. 01, 2019
Lastly, I would love, love, love if we were able to move gems/rocks around the maze at any time so we can tweak the path, make kill zones etc. It would counter somewhat the randomness of the gem chance and wave type.
Really appreciate the changes you make. This has the potential to be a classic. I would hope to see more feedback from other players and comments on my suggestions.
Once beta has finished I hope you relaunch the game, as it should and deserves, many more plays and a higher star rating than it has currently.
Thanks for the comments and the detailed suggestions! I will react with more details soon. Random waypoints idea is really cool, that will have to be added to the game. Standstills: I will definitely do something, but I do not know what yet. Regen mobs: an idea can be to poison them, they do not regenerate when poisoned. Relaunching the game on Kongregate later to get better rating and more plays: that was my plan too :)
plexusnexusexus
Jun. 01, 2019
Need less enemy for more gold. 150 fast regen enemy brings game to a standstill. Just make less enemy but stronger?
Boss and armoured levels seem particularly OP. Boss at the start and later in the game Armoured and impossible. What is supposed to counter Armoured?
In short more gold, we all want to have flawless gems to build our defence.
Need less enemy for more gold. 150 fast regen enemy brings game to a standstill. Just make less enemy but stronger?
Boss and armoured levels seem particularly OP. Boss at the start and later in the game Armoured and impossible. What is supposed to counter Armoured?
In short more gold, we all want to have flawless gems to build our defence.
plexusnexusexus
May. 25, 2019
Thanks for all the improvements/bug fixes! Really appreciate it. Would it be possible for the special gems to be highlighted in the map when they are available? Also, could we have upgrades to the special gems with gold?
You are welcome :) There will be some kind of notification when a special gem becomes available. Maybe it will be a text message or something else I am not sure yet. And about the "special gem level upgrades for gold" thing I had planned a system where gem kills are counted and these somehow increase damage so you can "train" gems by placing them in positions where many kills are done. But the level upgrade for gold can happen too I think these two options can both happen.