Sky Hounds
por ZeroCreativity1
Sky Hounds
Etiquetas para Sky Hounds
Descripción
Este es un shoot'em up 2D de desplazamiento horizontal al estilo de clásicos como R-type y Gradius. Juega como un pequeño meca redondo, Dizzy, y su copiloto humano, Charley, en busca de sus amigos tras una invasión alienígena. El juego tiene cinco áreas con fondos únicos y jefes especiales de varias fases. También incluye más de una docena de enemigos únicos. Es un juego denso, y si no es suficiente, desbloquea el modo nuevo juego plus para un reto mayor. Consigue dinero jugando o rejugando niveles y compra armas y equipo para facilitar tu misión. También puedes comprar y desplegar "pods", pequeñas entidades flotantes que atacan o dan utilidad.
Cómo jugar
Flechas o ratón para moverse. Z o clic izquierdo para disparar. X activa barra hiper cuando está llena. E abre el menú de pods (despliega haciendo clic). P pausa. Esc salta todos los diálogos. Espacio salta el diálogo actual.
Actualizaciones del desarrollador
Fanfare music now pays attention to volume.
Comentarios
Sitheag
Apr. 16, 2013
Off white bullets on a yellow background make it hard to see and avoid damage. But then... it's not like you're not going to take ludicrous amounts of damage anyways. Too much of the game has things zipping in behind you at such high speeds you can't dodge them, and even if you could, too much bullet hell-like threading the needle of hailstorm attacks means if you move you get hit, if you don't move you get hit. Pods are neat... bring a lot. They die way too easily. Expect to farm money for pods. There's a second page of weapons and add-ons... didn't even see it until Mission 5. All in all, 5/5 for cute super-deformed sprites, 3/5 for playability. 2/5 for enjoyment.
stinky472
May. 11, 2013
The game has a lot of good things going for it: nice graphics, sound, and fluid controls, yet it just doesn't seem very fun. I think the problem is that the gameplay seems like it's meant for either a superhuman or a cheapskate. If we spam pods, the game is a breeze. If we don't, things move so fast that it seems impossible to dodge anything without memorizing and anticipating the level and the enemy patterns in advance. Yet the game seems like it was designed to be played for pod spamming, at which point it ceases to become much of an action game and becomes a rather tedious bore -- I beat it in spite of playing terribly on the last level and bumping into all sorts of things. Considering that there's a sequel coming, the game has a lot of potential and I think it could be a hit if this aspect of the gameplay was improved considerably.
Quazimodo
Apr. 15, 2013
...meh 2/5
Intraman
Apr. 12, 2013
Hey there, I'm the guy who did the music. Hope you all enjoy it!
Suuljin
Apr. 10, 2013
The best use for pods is as expendable shields. Get 50 of the cheap ones and you are invinsible, just keep building them directly in front of your ship and have them absorb bullets. NG+ (in which you can only buy pods, no other upgrades) is completely trivial this way.