Odds turner
por absolutel
Odds turner
Etiquetas para Odds turner
Descripción
Un juego sencillo de estrategia y gestión de riesgos. Asigna a tu gente para obtener 4 recursos y espera tener suerte. Si logras construir el Monumento antes del turno 100, ganas.
Cómo jugar
Arrastra los deslizadores para asignar la cantidad de personas que recolectan un recurso. El gráfico muestra las probabilidades de obtener la cantidad seleccionada de recurso. *Sistema de obtención de recursos*. Cada persona asignada a un recurso lanza un número entre 1 y 4. Todos los números se suman, luego se dividen por un número específico del recurso, y después se redondean hacia abajo. Esos picos en la comida son causados por el divisor que no es un entero. *Lista de tecnologías*. Vivienda, cuesta 12, desbloquea casa. La casa aumenta el límite de personas en 3, cuesta 20. . Arado, cuesta 90, aumenta la producción de comida aproximadamente un 20%. (cambia el divisor de 1.5 a 1.3). Gestión de almacén, cuesta 48, desbloquea almacén. El almacén aumenta el límite de comida y madera en 3, cuesta 10. Curar el cáncer, cuesta 120, aumenta la producción humana aproximadamente un 20%. (cambia el divisor de 10 a 8). Agricultura, cuesta 80, desbloquea granja. Cada granja produce 2 de comida adicional a la producción humana, cuesta 15. Motosierra, cuesta 180, aumenta la producción de madera aproximadamente un 20%. (cambia el divisor de 3 a 2.5). Relaciones públicas, cuesta 150, desbloquea Monumento. Construir el monumento gana el juego, cuesta 150. Eso es todo, no hay nada más por descubrir.
Comentarios
monchichij
Mar. 21, 2016
I like the concept. The graphics could use some polishing to make the game more attractive. I suggest plus- and minus-buttons additionally to the slider. That would make adjustments from turn to turn easier for laptop users.
Marretoman
Mar. 20, 2016
It is one of the best concepts for an idle game i've have ever seen! It combines idle and strategy!
Suggestions:
1) the population growth can be a function of food surplus or living standard. It makes sense and is easier to understand
2) an explanation for the growth graphics can be useful.
3) along the number of workers can be displayed the total productivity and productivity per worker
Thanks! I didn't really have idle genre in mind at start, but it definitely feels like it at the end. The explanation is in game description, it is not necessary for the gameplay so I just put it there as a side note. Also, if you look at the little numbers, you can better understand how the resource gain is calculated.
Fuzzyfsh
Mar. 20, 2016
when you lose you can click to restart but win you win you can't click to restart?
Totally a feature :)
Gaminic
Mar. 21, 2016
Very interesting concept. The graphs are a bit hard to interpret, which is a shame, because it turns the game from math/strategy into trial and error.
arigold16
Mar. 21, 2016
It's a good starting place, but very thin for now. Too easy and too short. Add a lot more content, remove or push out the turn limit, etc. Could be great with more work.
Yup, this is just something I put together from an idea just to see what people think (and to see what it plays out like myself). I was thinking perhaps I could make something in similar fashion, but there would be much more options and I would remove the random element completely. I wanted to add random element to add some replay value, but as it is, it is too frustrating sometimes. So perhaps I could make like 10 sliders for all sorts of stuff, and you would exactly know what is going to happen (all the tech and everything would be preset just like in this one). So there would be much more strategy, and the game would be pretty much about finding the one perfect build order.