Rocket Tank

Rocket Tank

por adeo8
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Rocket Tank

Valoración:
2.5
Lanzamiento: June 26, 2011
Última actualización: June 28, 2011
Desarrollador: adeo8

Etiquetas para Rocket Tank

Descripción

Eres un tanque, con cohetes. Inspirado en esos juegos de monster trucks o motos de cross, pero con un giro. Créditos: Modelo de tanque: http://www.3dm3.com/modelsbank/model445.htm

Cómo jugar

W/S o Arriba/Abajo para acelerar/desacelerar; A/D o Izquierda/Derecha para girar; Q para frenar; Espacio para cohetes;

Actualizaciones del desarrollador

Jun 26, 2011 4:31pm

v1.0.3:
-added a glitchy mute button.
-add a demonstration of an upgrade system
-general gui fixes
-added lava on “Jump”
v1.0.2:
-added “JUMP
-fixed rocket particle glitch
-added in-game instructions
-Remax2 has officially contributed to the game
-Major GUI Updates
v1.01: Fixed Sound

FAQ

¿Qué es Rocket Tank?

Rocket Tank es un juego de acción para navegador desarrollado por adeo8, donde controlas un tanque equipado con cohetes para luchar contra enemigos.

¿Cómo se juega Rocket Tank?

En Rocket Tank, manejas tu tanque usando las flechas del teclado y debes destruir enemigos disparando cohetes, recogiendo potenciadores y sobreviviendo el mayor tiempo posible.

¿Cuáles son las principales características de Rocket Tank?

Rocket Tank ofrece combates de tanques frenéticos, varios potenciadores y diferentes tipos de enemigos que pondrán a prueba tus reflejos y habilidades de disparo.

¿Rocket Tank es un juego multijugador?

Rocket Tank es un juego arcade de acción para un jugador, sin modos multijugador ni cooperativo.

¿Qué sistemas de progreso o mejoras tiene Rocket Tank?

Durante la partida en Rocket Tank puedes recoger potenciadores que mejoran las habilidades de tu tanque, pero no hay un sistema de mejoras o subida de nivel permanente.

Comentarios

0/1000
nicholsml avatar

nicholsml

Jun. 26, 2011

7
0

10. Upgrades! Games tend to suck you in more if you include things to work for. Maybe you get experience points for completing a level (Base experience earned), then give bonus XP for however much time is remaining on a level, fuel remaining, or if you managed to complete it with maximum HP. When you reach a certain xp amount, which will change depending on your level, you will gain upgrade points, which you can spend in an upgrade menu.

Ideas for possible upgrades, if implemented: Total fuel, engine (would make you go faster), treads, armor (Your HP, basically), or special enhancements, like a lighter tank, so you would fall slower, thus reducing damage from falling. Most upgrades can be upgraded more than once, and each upgrade costs more credits.

nicholsml avatar

nicholsml

Jun. 26, 2011

6
0

11. Just keep coding and modeling, and basically do trial and error. if you put full effort into this game, you will learn to do certain things as you progress, and it will always make you a better programmer, no matter how good you already are!
Thanks for taking your time to read this, and I understand if you don't add a lot of the more complicated features listed. I am a java programmer myself, and although its not near the same, I know that designing any game is a pain in the behind. So keep at it, and I look forward to what you make of this game!

nicholsml avatar

nicholsml

Jun. 26, 2011

5
0

Although not much is happening here, i believe this game has potential. I have a few suggestions:

1. Fix the speed (it glitches between 16 and 17), and add "MPH" next to it, if that's what your measuring.
2. More levels, of course.
3. Tanks are heavy. This thing falls like a feather, and the game feels very "Low Gravity-like."
4. Tank health? Falling from a distance can cause some serious damage, even if it is a tank.
5. Mute button, and Quality button.

herwot298 avatar

herwot298

Jun. 26, 2011

4
0

Alright.... it was alright. Was this a test? This would definately make a smexy game.

nicholsml avatar

nicholsml

Jun. 26, 2011

7
1

6. Instructions IN-game. A lot of people are too lazy to scroll down to the instructions area on the page.
7. Add checkpoints, obstacles, traps, and other goodies. (Maybe enemies that shoot at you, mines that blow you into the air, and cause damage, speed boosters, etc.
8. Powerups, maybe? (Rocket Burst: Rocket has more force, but consumes the same amount of fuel. Unlimited Fuel: Temporarily grants unlimited fuel. Sticky Treads: Sticks you to the track, with a release button., etc.)
9. An options menu, where you can include some options i listed above.