Nova Centaurus
por Alexander311
Nova Centaurus
Etiquetas para Nova Centaurus
Descripción
¡Escudos, torpedos, misiones y tácticas! Elige bien tus armas. Luego, ¡vuela rápido y apunta bien! Nova Centaurus es un shooter táctico de misiones visto desde arriba. ¡Selecciona tu equipo y lanza la misión! El destino del universo está en tus manos. Domina diferentes armas y mejoras. Compite contra una variedad de temibles naves enemigas. Dos campañas y el Modo Infinito te esperan. Aunque tus reflejos serán puestos a prueba, será tu inteligencia la que decida si logras la victoria o no consigues nada.
Cómo jugar
Usa el ratón en los menús y el teclado durante el juego. Las flechas controlan el movimiento y la barra espaciadora dispara tu arma. Usa los números para seleccionar un arma. Puedes presionar Arriba una segunda vez para activar los turbojets. Finalmente, puedes presionar Tab, Ctrl o Shift para hacer un giro de 180 grados.
Comentarios
Alexander311
Dec. 02, 2016
Hi folks. This is my third game on Kong. If you see any bugs, please let me know and I will fix them. Thanks for playing Nova Centaurus!
Marretoman
Dec. 23, 2016
This game is very good but there are lots of games like this.
Your other game "Machiavellian Suns" is far more interesting because its unique mechanics.
AdeBlackRune
Dec. 05, 2016
I like it, it deserves a slot in the hot new games!
aghloe
Dec. 24, 2016
All around a solid fun game. My biggest concern is how long it takes to load (both the whole game and the individual levels). Maneuvering is unexpectedly hard for this kind of game but i believe you did fine. Is interesting you decided to try and expand into the Machiavellian Suns lore. I hope we get more games like this. And as a side note i would really love to personalize more my character... A name? a color/icon? palette color for the ship?. Anyway thanks for the game and if possible think about changing the loading screen into something more fluid (maybe a ship shooting or flying?) cheers~
petesahooligan
Dec. 06, 2016
Terrific! Few small observations. I'd love it if the physics were refined so that there was a better sense of drift... the ability to strafe would change the entire balance, however. Also, the obstacle hit boxes seem a bit difficult. I'd prefer it probably if those structures were represented by large cargo boxes rather than organic "squares." (It would also help accurately define the edge of the shape.)