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Loved

Loved

por AlexanderOcias

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Loved

Valoración:
4.0
Lanzamiento: June 18, 2010
Última actualización: June 18, 2010
Desarrollador: AlexanderOcias

Etiquetas para Loved

Descripción

I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.

The result is _Loved_ - a short story in the form of a flash platformer.

Cómo jugar

Mouse interacts with dialogue, arrows with world

Comentarios

0/1000
Freezie43110 avatar

Freezie43110

Sep. 01, 2011

1587
16

By exercising my free will, I have doomed my character to eternal disco tiles that hide deadly spikes. :/

nevershoutalways avatar

nevershoutalways

Jan. 06, 2011

2078
47

Before I started this game, I was a boy. Then, I got convinced I was a girl. And now I've apparently become a man. I don't know what to think anymore...

changochango111 avatar

changochango111

Jun. 21, 2011

3443
109

Found the secret. In the part where he says dont touch the statue, then you fall down that large row of spikes, touch the next statue and then walk left into the spikes, you will go through the wall and then you can find out what he says :). thumbs up so more people can see this.

gwendok avatar

gwendok

Dec. 08, 2011

922
28

You can choose to obey, and it will be easier. You'll understand the world and what's around you, and you'll manage to fit. But if you do, and if you let others define your actions, you'll see you missed something. Like so, if you answer to no one, and make up your own rules, your world will be colourful. But what can you do with all those meaningless blots?
This is one of my favorite games, it actuallly makes you ponder about decision making, and how you should make them, by listening to others, while also listening to yourself.

Nester64 avatar

Nester64

Jan. 15, 2011

3417
115

everyone says disobey; your game will be more colorful, but there is a downside. too much color and not enough detail make it hard to tell safety from danger, and soon, your game is a chaotic mess. you don't care about anything.

every one says obey; your your game will be filled with detail. but there is a downside. your world is completely defined...by another. does the voice have our best interests? it shows us danger, and differentiates it from other kinds of danger, that we can respond more correctly. but why does it make demands that may harm us? and knowing the nature of the world through constant instruction without exploration from our part makes the world devoid of color.

what should you do?