Branch
por bakwards
Branch
Etiquetas para Branch
Descripción
Branch es una versión casual del género hardcore de estrategia en tiempo real. Asumes el rol de defensor de un gran árbol cósmico, el creador de estrellas en todo el universo. El árbol está siendo invadido por una raza de robots sin mente, empeñados en aprovechar la energía del árbol capturando cada rama de tallos generadores de polen. Debes usar el poder del polen para revitalizar cada rama invadida o los robots consumirán todo y no nacerán más estrellas. Sin el árbol, el universo se convertirá en un vacío estéril: el equilibrio de la existencia está en tus manos. Branch introduce un sistema de interacción simple con consecuencias complejas. El jugador controla la elevación de su territorio capturado para establecer y controlar las líneas de frente. Debes ajustar constantemente tu flujo de polen para atacar, defender y recolectar recursos en una épica batalla para salvar el universo.
Cómo jugar
Controla la cámara usando WASD y arrastrando el ratón con el botón derecho. Tira de tus columnas haciendo clic y arrastrando. Tu flujo se moverá hacia abajo. Ajusta tus columnas para controlar tu flujo. Haz clic en una máquina para atacarla con un tornado: usa tu polen para fortalecer el tornado.
Actualizaciones del desarrollador
Branch was developed by a group of danish students, in just one month. We are planning to develop the game further, aiming for a release on iPad / iPhone later this year.
Comentarios
Pyrewraith
Apr. 23, 2011
The control of the levels of your territory is frustratingly overcomplicated. It'd be better to have more of a snap-to-levels arrangement, with something like 10 different levels. As it is it's just frustrating to try and tailor the height of terrain.
kez1304
Apr. 25, 2011
Don't get it... The tutorial skipped step 10 really quickly, and the back buttons only go back in odd numbers... from 11 to 9 to 7. So I don't know what I'm meant to do to progress.
cadaverescu
Apr. 22, 2011
liked it but needs a ff or speed x1/2/3/4 button
murgtah
Apr. 22, 2011
good, but still i dont get how i cant use all my power on one tornado on lvl1, which i'm stuck on
kez1304
Apr. 25, 2011
Now I've had a play with it, I think it's an interesting game (despite the tutorial being reaaaally sketchy). My cursor disappeared half way through level 3 though, and I can't get it back at all. I still managed to beat the game with incredible ease. The problem I can see is, to make the game harder, the only thing you can really do is speed up the AI's actions. Which will only make it more difficult for a human user because of their inability to use the controls as well... This doesn't make for a better end user experience, as there isn't anymore or any less strategy involved, it would be merely frustrating. To really make this game shine would require something more to the strategy than staggering stairs to create a good flow. Something like special hexagons/resources/bases/exploitable bonus'... All of those would increase the level of STRATEGY, and therefore the end user enjoyment of the game. Hope you read this, and take some of it onboard mate. Nice job otherwise. 3/5 atm.