Distraction Island 2
por behaviorgames
Distraction Island 2
Etiquetas para Distraction Island 2
Descripción
¡Nuevo y mejorado! ¿Qué tan bien te desempeñas cuando estás distraído? ¡Pon a prueba tu memoria en nuestro juego Memory Island! ¡Ahora con hasta un 66% menos de monotonía! Este juego es parte de un proyecto de investigación de la facultad de Wabash College. Para más información sobre nuestro proyecto, visita nuestra página web en http://www.behaviorgames.com/Kong.php. ------------------------------. Noticias anteriores: . Este juego es una versión revisada de nuestro Distraction Island original. El juego original no atrajo mucha atención, pero recibimos algunos comentarios útiles (que era demasiado fácil y repetitivo). . Así que, en esta versión, hemos hecho el juego más difícil y más corto. Y, en lugar de mostrar varias puntuaciones altas diferentes (por tus puntos, puntuación de memoria y velocidad promedio de cada intento), hemos creado una calificación general que te da una idea de qué tan bien lo hiciste en el juego (calificación máxima = 10,000, que es excelente). Cualquier calificación superior a 8.5k es bastante buena.
Cómo jugar
Usa las flechas (o WASD) para moverte. Usa Esc para terminar el juego antes. En cada intento, encuentra el cubo de piedra que está oculto en uno de los pedestales alrededor de la isla. En algunos intentos, se te dará una cadena corta de letras para recordar (como "ZVQ"). Intenta recordar estas letras durante todo el intento. No las anotes, pero puedes repetirlas mentalmente mientras buscas el cubo. ¡Si recuerdas estas letras, recibirás un bono al final del intento! Hay 75 intentos en total, pero terminarás antes si te va bien en el juego (encontrando el objetivo al primer intento en cada ronda).
Actualizaciones del desarrollador
7/5: Contest is closed!
6/25: Added controls so that you can increase your speed, if you want. | 6/22/2011: We are starting a contest today. The first 200 people to complete Distraction Island 2 will be entered to win 50 kreds.
How do I win?
-The players with the top 10 scores (Rating) will each win 50 kreds.
-The other players will be entered into a raffle to win one of ten raffle prizes (50 kreds each).
Details:
-To be eligible, you have to complete the entire game (all 75 trials, or less if you complete the game early and get the early completion bonus). (it should take most people between 20-45 minutes to finish the game.)
-If you complete the game, you should get a score of “1” in the “Who has completed the game?” statistic (under High Scores)
-Winners will be announced in Game News once the contest is complete.
-The contest is complete once 200 players complete the game.
-If there is a tie for the 10th highest score, the player who finished first (based on our server data) will be the winner.
-Limit one entry per person. You can do the game as many times as you want, to try to improve your score, but you will only be eligible to win one prize.
-We reserve the right to disqualify players who appear to have submitted hacked scores or submit multiple scores from separate accounts.
-Other limitations may be announced as the contest proceeds.
Comentarios
Steffe2
Jun. 08, 2011
It doesn't even make any sense :s All pedestals are empty, if you get close enough to them (I thought it was textures on top of them we were supposed to look for, but seems not) it auto-uses them. So I'm essentially just running around poking randomly on the pedestals getting lousy scores :D
behaviorgames
Jun. 22, 2011
FYI: the number of points you earn on each trial (your base number of points) depends on the number of pedestals/cylinders you check. If you go to the correct cylinder on your first trial, then you get the full number of points. The more cylinders you check, the fewer points you get. So, the goal is to learn to find your target on your first trial (And, bonus, this will help you finish the game faster!) Helpful? Click + and send it up.
ryansmellykelly
Jun. 08, 2011
weird game, wasnt much for it tbh :S
behaviorgames
Jun. 09, 2011
@steffe2: Ah, I think I see the problem. You aren't looking for the texture on the pedestals. There is a cube hidden inside of one of the pedestals. If you go up to the right one, you'll see the word "Correct" and the cube will appear in front of you (hovering over the pedestal). If you go up to one of the wrong ones, then the word "Incorrect" will appear, and the pedestal will drop to the ground (so that it is easier to keep track of which one you checked). The top of each pedestal should look the same (and unlike any of the target textures). Sorry for the confusion!
@tcOverlord: thanks: I'd love to add sounds (in the past we've avoided it, as many of our experiments are done in computer labs in groups, and we don't want people to be distracted by what their neighbor was doing). But for this, I could see sounds being a good addition.
Ukos
Jun. 22, 2011
Well, you say that, behaviorgames, but I still have the second highest score of all time, as of right now, and have yet to figure out a consistant way of knowing where the cubes are. To me, it seems completely random and unindicated. If you've hidden a clue, perhaps you've hidden it too well. :P