Gravitease

Gravitease

por boozinwalsh
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Gravitease

Valoración:
2.9
Lanzamiento: April 10, 2012
Última actualización: April 16, 2012
Desarrollador: boozinwalsh

Etiquetas para Gravitease

Descripción

Gravitease es un sencillo juego de plataformas que pretende ser moderadamente difícil. Este es el primer juego que he lanzado y agradecería mucho cualquier crítica constructiva. Imagino que tiene muchos errores por descubrir. Hice este juego usando Stencyl como una especie de prueba para ver de qué es capaz Stencyl. Los sprites, la música y los efectos de sonido fueron hechos desde cero por mí. Puedes escuchar la música de este juego aquí: http://josiahmcdaniel.bandcamp.com/album/cs133g. Gracias por jugar.

Cómo jugar

El objetivo es llegar al final del juego lo más rápido posible. Usa las flechas o A y D para moverte. Pulsa la barra espaciadora para saltar. Mantén presionada la barra espaciadora para "congelar" la gravedad en cualquier momento.

Actualizaciones del desarrollador

Apr 8, 2012 12:53pm

Version 1.2
-There’s a strange bug in room 11 that I’m trying to squash. The player is able to glide over the red floor tiles to the left, but not to the right.

Comentarios

0/1000
L_Deathnote avatar

L_Deathnote

Apr. 24, 2012

1
0

Wow, I'm impressed if this is your first game! Great job!

boozinwalsh
boozinwalsh Desarrollador

Thanks!

boozinwalsh avatar

boozinwalsh

Apr. 10, 2012

1
0

Thanks for the feedback and suggestions. I'm glad you are enjoying the game. I would like to incorporate those suggested features as I get more used to Stencyl. Special thanks to zgnumu for the bug report. I added a movement delay timer to the player that lasts .2 seconds upon creation which should work as a temporary fix to the screen reloading without the player bug. I'm going to try to find a better fix as this temporary solution could be a hindrance if a player is trying to do a speed run.

ZarekiQu avatar

ZarekiQu

Apr. 10, 2012

1
0

Upon further playing: The long fall level with a zig/zag was quite fun, the long horizontal flight room was rather frustrating - there was no way to know how much further you needed to go. The squares-within-squares level was where I got stuck. Bit of a bear to get through there.

zgnumu avatar

zgnumu

Apr. 10, 2012

0
0

Love the variable gravity mechanic, despite the tricky control. There are a few features that you could add for user convenience (ie. mute/volume, level select/state save), but otherwise the game works pretty well.

ZarekiQu avatar

ZarekiQu

Apr. 10, 2012

0
0

fascinating concept. The controls take some getting used to, though. even though the game is a platform/puzzler, I was particularly pleased at the lack of horizontal inertia.

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