The Grand Grimoire Chronicles Episode 1

The Grand Grimoire Chronicles Episode 1

por BowWow200
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The Grand Grimoire Chronicles Episode 1

Valoración:
3.5
Lanzamiento: February 07, 2019
Última actualización: February 25, 2019
Desarrollador: BowWow200

Etiquetas para The Grand Grimoire Chronicles Episode 1

Descripción

The Grand Grimoire Chronicles, Episodio 1 te lleva a la costa sur de Inglaterra, investigando el misterio que rodea la muerte de un niño. El niño era conocido y no tenía enemigos, pero fue encontrado golpeado hasta la muerte a poca distancia de su casa. Debes buscar pistas y resolver puzles para descubrir la verdad tras su muerte.

Cómo jugar

Flechas o WASD. ABAJO o RATÓN para saltar/omitir texto. Camina sobre los objetos para recogerlos (todos los objetos son blancos). Acércate a los objetos para MIRARLOS, presiona de nuevo en su dirección para INTERACTUAR, EXAMINAR o USAR UN OBJETO sobre el objeto. Camina sobre las flechas y presiona en su dirección para ir a la siguiente escena. El ratón se usa para navegar el mapa e interactuar con los puzles.

Actualizaciones del desarrollador

Feb 25, 2019 12:16pm

- Edited a scene to make an interactable object more obvious (Thanks Maat_Mons)

- Rewrote a couple of descriptions to make some clues more obvious (Thanks jenclimbs and RichP8)

- Added mouse-click control to the main intro/outro text scene (Thanks smeds128 and JackVermicelli)

Comentarios

0/1000
superdupergrover avatar

superdupergrover

Mar. 01, 2019

10
0

Some objects need to be interacted with twice, in the same moment, to do whatever you need from it.

BowWow200
BowWow200 Desarrollador

Yeah, the first press LOOKS at an item and the second press INTERACTS with it. In future games I'm going to make it clearer which items you can interact with

Archiminos avatar

Archiminos

Feb. 24, 2019

9
0

It's a bit weird moving between rooms. I have to kind of stop and push a direction again instead of just being able to walk straight in.

BowWow200
BowWow200 Desarrollador

My original thinking was that it would prevent people from accidentally entering rooms, but I'll look at the navigation again.

jenclimbs avatar

jenclimbs

Feb. 25, 2019

6
0

Not bad. Some of the clues need to be a tad more obvious. After the ghost recovers his thing (being vague to avoid spoiling it too much) I'm at a loss at what to do, if anything.

BowWow200
BowWow200 Desarrollador

Thanks. Point taken regarding the clues. I'll provide more obvious clues in future. A bit of a spoiler here: There are two spirits to save! Have you been to the old fort yet?

MatsuiHibiki avatar

MatsuiHibiki

Mar. 04, 2019

6
0

If I hadn't read the comment about the stones, I would've probably missed an item. Yes, the stones are different.. but they ALL are different, nothing makes those special compared to the rest XD

BowWow200
BowWow200 Desarrollador

Hmm, not quite true! There is only one of that colour and size.

Maat_Mons avatar

Maat_Mons

Feb. 07, 2019

15
1

Leave no stone unturned... litterally... two items are found by examining piles of rocks that look just like all the other piles of rocks.

BowWow200
BowWow200 Desarrollador

They are a little different. Check the colour and size. EDIT: I've just rechecked and each rock pile is unique amongst the rest, but point taken, I'll ensure that in future games, in similar situations, the differences are a bit more obvious.