Trueshot
por brokeman11
Trueshot
Etiquetas para Trueshot
Descripción
¡Elimina montones de enemigos, esquiva balas, mejora tu nave y derrota a 16 jefes en este shooter espacial!
Cómo jugar
Este es mi primer intento de desarrollo de juegos. Algunas cosas a tener en cuenta: recomiendo al menos leer por encima las instrucciones, especialmente si buscas una puntuación alta. Resumen de la jugabilidad:. * Elimina enemigos para ganar XP y subir de nivel tus estadísticas. * Disparas automáticamente. * Solo tu hitbox (punto blanco) es vulnerable. * Solo las balas pueden matarte; los enemigos y jefes no te dañan. * Muévete con el ratón (puedes cambiar a teclado en opciones), ralentiza el movimiento con SHIFT. * Haz clic para disparar un vector blast (barra ESPACIO si usas teclado) para vaporizar balas a tu alrededor. * Tecla ENTER para guardar tu multiplicador. * A para activar/desactivar disparo automático. * Z para disparar cuando no está activado el disparo automático. * M para silenciar. * P para pausar el juego. * Q para salir del juego. * Si pierdes todas tus vidas, tu puntuación se reduce a la mitad. * Tu puntuación se publicará cuando regreses al menú principal, ya sea perdiendo todas tus vidas o saliendo después de pasar un punto de control. ¡TODOS ESTOS CONTROLES SE PUEDEN CAMBIAR EN EL MENÚ DE OPCIONES! ¡Diviértete! Y por favor, dime qué te parece.
Actualizaciones del desarrollador
060317 Updates
-Fixed game not correctly saving save files (how the hell did I miss that?)
-Fixed a few typos
-Added a text alert when you level up a stat
-Increased size of level up menu
Comentarios
GearsGames
Mar. 05, 2018
Where's the sequel???
HOPe4848
Jan. 22, 2020
There's an option to turn on story and character dialogue in the options, but he went through so much trouble to say "don't do it! it's too freaking bad! DX" that even I gave up.
KrunchyFried
Nov. 12, 2017
Pretty cool although hard-I died on the square boss! Some things I'd suggest would be to introduce the playing information in a different way (maybe on the game screen as it becomes necessary, like they do in many platform games). Almost nobody's going to read a load of text for a space-shooter. Also, the sound could do with some work. I want something more satisfying than a dull click noise when I blast something into oblivion! Plus the music is maybe more appropriate for a calm puzzle game than a frantic shooter.
Yea, heh, you're not the first one who said that first boss was a bit of a pain. Also, multiple people have suggested about a tutorial vs. that encyclopedia of instructions I've currently got. Unfortunately, my code for this game is complete spaghetti code, so I figured I'd just rectify that with the sequel. And now I know where to find more fitting sfx too XD
Klupp12386
May. 15, 2017
what does the bank do exactly cause im not sure it works
lobn
Dec. 30, 2016
After clicking a safe slot it should either confirm, or there should be another button to confirm. Bit confusing when all I see is a back button even though it's the first screen that appeared.
Yeah, you're right. Fixed it so that the button on the load screen says "OK" once a file has been selected.