SpaceWard Defender Beta
por cannibaloguz
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SpaceWard Defender Beta
Etiquetas para SpaceWard Defender Beta
Descripción
Intenté hacer un juego de defensa de 360 grados basado en combates espaciales. Pero la cantidad de proyectiles y explosiones fue difícil de manejar. Al final no resultó como imaginaba y dejé de trabajar en él. Pero quizás intente un enfoque diferente con suficiente apoyo.
Cómo jugar
WASD para moverte, SHIFT IZQUIERDO abre el menú de construcción. Además hay instrucciones dentro del juego.
Comentarios
pspeter1
Dec. 07, 2014
This is going to be a great game when it's finished.
Suggestions(If you change your mind about working on this game)
1st, Needs a proper start screen, It took me a while to see the writing in the bottom of the page, I thought it was broken at first.
2nd, An information window which pauses the game, It was very hard to try and read all the descriptions to make a good defense before the 1st wave started.
3rd, A restart button
4th, Progression is far too slow, Will need balancing but i think it needs more credits per kill and more enemies per wave.
5th, Difficulty, I find it too easy with my strategy, 4 Landing Platform, 4 magnetic coils, 1 Habitat Module, 8 Missile Launchers and a few Nuclear Reactors and nothing can penetrate the shields.
I hope you keep working on this game 3/5 star(for now... could be 5/5) and favorite.
Thanks for all the suggestions and positive criticism! :) I was going to make a menu and add kong add there but never got to it before i stoped working on this. And unfortunately the waves were put there in a hurry and i made them loop just for testing certain game mechanics. I'm not planning on continuing the game, however i have many neat ideas for a unity game with the same concept and even more :)
runeman64
Dec. 07, 2014
nice game,but how to i get a potent defence againts this unfair bots?
pspeter1
Dec. 14, 2014
Aww, Too bad... It's still a good game even though it's rushed and unfinished.
I will just look forward to playing this unity game... Do you have an ETA for me? =P