Ambia

Ambia

por captain_404
Reportar un error
Marcar juego
Loading ad...

Ambia

Valoración:
3.5
Lanzamiento: May 20, 2011
Última actualización: May 20, 2011
Desarrollador: captain_404

Etiquetas para Ambia

Descripción

Avanza entre campos de balas para destruir todos los drones al ritmo de música semi-aleatoria en este shooter zen.

Cómo jugar

izquierda/derecha para moverse, c/arriba para saltar, x para disparar, esc para pausar - puedes configurar controles personalizados en el menú de pausa. Al recoger un nuevo potenciador reemplazarás el actual. Si conservas un potenciador en vez de tomar uno nuevo, puedes mejorarlo a formas más poderosas. Si lo necesitas, puedes presionar la tecla abajo para soltar el potenciador y volver a recogerlo luego. ¡Ten cuidado, después de un tiempo desaparecerá!

Comentarios

0/1000
fusoy avatar

fusoy

May. 20, 2011

11
0

Such a great atmosphere in this game !

raitendo avatar

raitendo

May. 23, 2011

5
0

really cool and atmospheric, surprised at the low rating!

verklighet avatar

verklighet

Jun. 24, 2011

4
0

The LAG ruins the experience of what COULD BE A GREAT GAME. Try using BLITTING to move the bullets, that will reduce the CPU usage immensely. And since many bullets collide with walls and bounce, you should consider a more efficient collision system. Try distance based collision detection (check out SAT and AABB collision methods on metanetsoftware.com).

Great difficulty curve and level designs. I wish there were more variations of obstacles, maybe some static ones that don't move, such as Lazers or Spikes or Nails etc. And the opposite would go for the the platforms, have some floating, moving platforms, they would enhance the atmospheric feel.

Good job man, hope to see more of this.

obedientarrow avatar

obedientarrow

May. 23, 2011

4
0

Our protagonist reminds me of a certain meat person...

MattMaN avatar

MattMaN

Jul. 18, 2014

2
0

The only time the sword is bad is when the dash attack throws you off the edge. Otherwise, it is pretty much the best weapon in the game.