ColorFlow Beta

ColorFlow Beta

por celavi
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ColorFlow Beta

Valoración:
2.8
Lanzamiento: October 29, 2011
Última actualización: October 29, 2011
Desarrollador: celavi

Etiquetas para ColorFlow Beta

Descripción

¡Mantén viva la semilla! Pon a prueba tus conocimientos de colores y tu rapidez mental.

Cómo jugar

Haz coincidir el color con el láser para pasar. ¡Intenta no sobrecalentarte! Flecha izquierda / R = Activar rojo. Flecha arriba / G = Activar verde. Flecha derecha / B = Activar azul. Espacio = alternar la guía de colores en el juego. Usa el ratón para los controles del menú.

Actualizaciones del desarrollador

Oct 28, 2011 11:42pm

- Complete version with new game mode, graphics, sound and more coming soon.
- Come back on the weekend of Halloween for a treat!

Comentarios

0/1000
pedro2999 avatar

pedro2999

Oct. 29, 2011

21
3

Nice game but the thing of the overheart isn't very nice.

celavi
celavi Desarrollador

Thank you for your feedback, I agree the overheat is on the difficult side. We'll think of a way to address it in the completed version of Colorflow. ^^

Lugas avatar

Lugas

Oct. 29, 2011

11
3

If you have problems with overheat, just tap the colour shield. During thicker beams, tap once per normal beam thickness. You can stay at 0 heat even through large beams this way.

giantstar101 avatar

giantstar101

Oct. 29, 2011

11
4

Overheat is far too hard to overcome. unplayable after awhile. great concept though!

MercuryDomini avatar

MercuryDomini

Oct. 29, 2011

10
4

Good game, like some have suggested the overheat is a bit of an issue. Especially when there's long strings of lasers to get through. I'd add in a tutorial about overheat so it doesn't catch people off guard.

And maybe mention the spacebar thing in the game, I know it's in the description but a lot of people will either not read it, or overlook it.

Paraprax avatar

Paraprax

Oct. 29, 2011

6
2

A neat little concept :) pretty clever spin on musicgames like DDR, only sidescrollin action! :D It's well done from the little I've played so far, and the difficulty ramps up pretty quick once you get passed the early bits ^^ Maybe you could add some simple meta-things like keeping track of your top 5 runs or such.