Daemons: part I
por chrisError
Daemons: part I
Etiquetas para Daemons: part I
Descripción
Juegas como Branwen, una joven que vive en el pueblo de Helweden, donde todos los adultos han desaparecido y se habla de criaturas extrañas. . Tendrás que aventurarte fuera, al Viejo Bosque y más allá, si quieres resolver los misterios. ¡Buena suerte! Nota: . Si a alguien le interesa, mucha de la inspiración para esta serie de juegos viene de un antiguo libro de mitología galesa llamado 'El Mabinogion', puedes leer más aquí http://en.wikipedia.org/wiki/Mabinogion.
Cómo jugar
Haz clic para caminar, cuando estés junto a objetos haz clic de nuevo para recoger, usar o hablar.
FAQ
¿Qué es Daemons: Part I?
Daemons: Part I es un juego idle clicker desarrollado por chrisError, donde los jugadores interactúan con varias entidades demoníacas como parte de la experiencia de juego.
¿Cómo se juega Daemons: Part I?
En Daemons: Part I, principalmente haces clic para recolectar recursos, desbloquear nuevas funciones y avanzar por diferentes niveles de demonios como parte del ciclo central del juego idle.
¿Qué sistemas de progresión hay en Daemons: Part I?
Daemons: Part I incluye recolección de recursos, desbloqueo y gestión de varios demonios y la incorporación de sistemas de juego adicionales a medida que progresas.
¿Daemons: Part I ofrece progreso offline?
Daemons: Part I permite progreso idle, lo que significa que el avance continúa incluso cuando no juegas activamente.
¿En qué plataforma se puede jugar Daemons: Part I?
Daemons: Part I está disponible como juego para navegador en Kongregate.
Comentarios
zarchus
Jul. 01, 2009
WALKTHROUGH FOR WHOMEVER IT MAY CONCERN(PART SIX): After your talk, you will be forced into a fight. Honestly, with the controls, limitations, and advantages of this fight, i have to say that it wont be as easy as the other mini-games. My advice is to keep running from left to right, and keep shooting rocks. Everytime you run out of rocks, you have to run back to the right side of the field to get 8 more rocks. Just keep dodging, and throwing until you win. This may take a few tries. Note that when you lose, you appear a few clicks away from the cave. A lot happens when you're unconsious. Anyway, when you win the fight, Math falls into the abyss. YAY! YOU BEAT MATH… or not…
THE END!
By Zarchus (note: I’m sorry I took almost the whole page, but I couldn’t comment more than 1,000 characters each, so please don’t bug me about it, because that isn’t my fault)
ZeldaMage
Apr. 14, 2010
i do not know if this is a bug or what but the carrot mini game does not give a top hat and i retried and didn't get it even though i already had carrots and didn't get it, now it will not let me even do mini game to get the top hat so just thought i would let you know
Perillus
Dec. 21, 2009
Wonderful game all around except for one thing, the controls are just too clunky for the end battle with Math. Having to click on an exact spot to dodge is a bit of a killer.
TomX64
Jul. 06, 2009
music sounds like mobile weapon!
Fireseal
Jul. 04, 2009
Liked it a lot! Some feedback for future versions: A little bit of flavor would be nice when you're exploring your surroundings, have text for items that are just part of the scenery; if nothing else, early in the game it will provide more immersion and confirm to the player that yes, they're clicking on something. It feels clunky when you first start because nothing responds to you, and you have to walk over to an item and then click it again to pick up. Got used to it quick, but this would help. Please, PLEASE add some kind of 'zip' feature--like if you double-click on a map edge that you can reach, either you just jump to the next screen or Branwen walks to it faster than usual. Would really speed up exploring and backtracking. Lastly, I can't explain why, but sometimes my mouse clicks to throw rocks at the end sailed off in a completely different direction. I know that's a useless bug report, but it was annoying. =( Great game, 5/5, can't wait for more.