Nightmare Runner
por clockworkmonster
Nightmare Runner
Etiquetas para Nightmare Runner
Descripción
¡Escapa de una pesadilla interminable perseguido por criaturas monstruosas!
Cómo jugar
Disparo automático. Apunta y salta/salto doble con el ratón. También puedes saltar con W, FLECHA ARRIBA o ESPACIO. P pausa el juego.
FAQ
¿Qué es Nightmare Runner?
Nightmare Runner es un juego endless runner y shooter de ritmo rápido desarrollado por Clockwork Monster donde corres por niveles oscuros inspirados en pesadillas esquivando obstáculos y disparando a monstruos.
¿Cómo se juega Nightmare Runner?
En Nightmare Runner, controlas un personaje que corre automáticamente hacia adelante, y debes saltar para evitar peligros y usar tu arma para disparar a los enemigos que aparecen en tu camino.
¿Qué sistemas de progresión tiene Nightmare Runner?
Nightmare Runner cuenta con mejoras que puedes desbloquear entre partidas, como armas mejoradas, vidas extra y varios potenciadores para ayudarte a sobrevivir más tiempo.
¿Cuáles son las principales características de Nightmare Runner?
El juego incluye niveles infinitos y aleatorios, una variedad de monstruos y obstáculos, potenciadores, mejoras de armas y etapas cada vez más difíciles para mayor rejugabilidad.
¿Quién desarrolló Nightmare Runner y en qué plataforma se puede jugar?
Nightmare Runner fue desarrollado por Clockwork Monster y está disponible como juego de navegador en plataformas como Kongregate.
Actualizaciones del desarrollador
Thanks everybody for the feedback. I am taking note of all your suggestions, and many of them will be included in Nightmare Runner 2.
Comentarios
dee4life
May. 31, 2012
Very nice game. Maybe a little short. Would like a sequel where you evolve more as you level up. Good though.
There will be a sequel with more stuff. I am taking note of all your comments to improve the game.
ImWatchingYOU541
May. 31, 2012
I love it when the developers actually respond to our comments 'cause its good to know they're human.
I am a machine, and soon we will take over the world. Surrender! All your base are belong to us!
VDOgamez
Jun. 12, 2012
I feel that the platforming was far, far harder than anything the monsters could throw at me. Especially because most of the powerups helped damage output. They never touched me once but the first time through I fell through a hole at 8000 m and kept falling in pits since, all the way to the end.
That is the idea with a multitasking game: Balance. If you focus on killing enemies, you won´t get touch, but you may fall. If you focus on jumping, monsters will get much closer... Anyway, I will work on tighter jump controls in the sequel. The results are not the ones I expected.
alt99
May. 31, 2012
a few issues...
1: Jump height, makes it hard to land on that platform thats just longer than one jump but two jumps lands you in the hole.
2: Shield doesn't let you survive from fall, with the jump height issue would be nice to bounce out of hole with a double shield on.
3: lvl 10 is max. how about ore stuff like start with shotgun, extended ammo clips, triple jump... just a few ideas.
UPDATE: Small platforms are now larger. ----------------------------------------------- - A few tricky jumps make the game more challenging, you only need to be careful with double jumping. - All the other suggestions are already in my "To Do" list for the sequel. Thanks everybody for the very useful feedbak!
blckdrgn2240
May. 31, 2012
I don't like the fact that you ALWAYS jump at max height. Makes landing on the smaller platforms a pain.
UPDATE: Small platforms are now larger. ----------------------------------------------- The idea is to increase difficulty in the late game. Otherwise, the game dinamic is just "double jump always". A few tricky jumps make the game more challenging, you only need to be careful with double jumping.