Nightmare Runner

Nightmare Runner

por clockworkmonster
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Nightmare Runner

Valoración:
3.7
Lanzamiento: May 30, 2012
Última actualización: June 04, 2012
Desarrollador: clockworkmonster

Etiquetas para Nightmare Runner

Descripción

¡Escapa de una pesadilla interminable perseguido por criaturas monstruosas!

Cómo jugar

Disparo automático. Apunta y salta/salto doble con el ratón. También puedes saltar con W, FLECHA ARRIBA o ESPACIO. P pausa el juego.

FAQ

¿Qué es Nightmare Runner?
Nightmare Runner es un juego endless runner y shooter de ritmo rápido desarrollado por Clockwork Monster donde corres por niveles oscuros inspirados en pesadillas esquivando obstáculos y disparando a monstruos.

¿Cómo se juega Nightmare Runner?
En Nightmare Runner, controlas un personaje que corre automáticamente hacia adelante, y debes saltar para evitar peligros y usar tu arma para disparar a los enemigos que aparecen en tu camino.

¿Qué sistemas de progresión tiene Nightmare Runner?
Nightmare Runner cuenta con mejoras que puedes desbloquear entre partidas, como armas mejoradas, vidas extra y varios potenciadores para ayudarte a sobrevivir más tiempo.

¿Cuáles son las principales características de Nightmare Runner?
El juego incluye niveles infinitos y aleatorios, una variedad de monstruos y obstáculos, potenciadores, mejoras de armas y etapas cada vez más difíciles para mayor rejugabilidad.

¿Quién desarrolló Nightmare Runner y en qué plataforma se puede jugar?
Nightmare Runner fue desarrollado por Clockwork Monster y está disponible como juego de navegador en plataformas como Kongregate.

Actualizaciones del desarrollador

Jun 4, 2012 9:56am

Thanks everybody for the feedback. I am taking note of all your suggestions, and many of them will be included in Nightmare Runner 2.

Comentarios

0/1000
dee4life avatar

dee4life

May. 31, 2012

1355
43

Very nice game. Maybe a little short. Would like a sequel where you evolve more as you level up. Good though.

clockworkmonster
clockworkmonster Desarrollador

There will be a sequel with more stuff. I am taking note of all your comments to improve the game.

ImWatchingYOU541 avatar

ImWatchingYOU541

May. 31, 2012

1806
64

I love it when the developers actually respond to our comments 'cause its good to know they're human.

clockworkmonster
clockworkmonster Desarrollador

I am a machine, and soon we will take over the world. Surrender! All your base are belong to us!

VDOgamez avatar

VDOgamez

Jun. 12, 2012

610
24

I feel that the platforming was far, far harder than anything the monsters could throw at me. Especially because most of the powerups helped damage output. They never touched me once but the first time through I fell through a hole at 8000 m and kept falling in pits since, all the way to the end.

clockworkmonster
clockworkmonster Desarrollador

That is the idea with a multitasking game: Balance. If you focus on killing enemies, you won´t get touch, but you may fall. If you focus on jumping, monsters will get much closer... Anyway, I will work on tighter jump controls in the sequel. The results are not the ones I expected.

alt99 avatar

alt99

May. 31, 2012

961
49

a few issues...

1: Jump height, makes it hard to land on that platform thats just longer than one jump but two jumps lands you in the hole.

2: Shield doesn't let you survive from fall, with the jump height issue would be nice to bounce out of hole with a double shield on.

3: lvl 10 is max. how about ore stuff like start with shotgun, extended ammo clips, triple jump... just a few ideas.

clockworkmonster
clockworkmonster Desarrollador

UPDATE: Small platforms are now larger. ----------------------------------------------- - A few tricky jumps make the game more challenging, you only need to be careful with double jumping. - All the other suggestions are already in my "To Do" list for the sequel. Thanks everybody for the very useful feedbak!

blckdrgn2240 avatar

blckdrgn2240

May. 31, 2012

855
47

I don't like the fact that you ALWAYS jump at max height. Makes landing on the smaller platforms a pain.

clockworkmonster
clockworkmonster Desarrollador

UPDATE: Small platforms are now larger. ----------------------------------------------- The idea is to increase difficulty in the late game. Otherwise, the game dinamic is just "double jump always". A few tricky jumps make the game more challenging, you only need to be careful with double jumping.