Anti Arachnid TD
por communist_orc
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Anti Arachnid TD
Etiquetas para Anti Arachnid TD
Descripción
¡Al igual que en el mundo real, solo tienes 1 vida! ¡Oh no, las arañas están saliendo de la vieja mina! ¿Por qué no construir torres para acabar con todas? ¿Alguien realmente lee estas descripciones de juegos? > Beta, puede tener errores. ¡Ah, sí, la increíble música es de ‘Ocyris’!
Cómo jugar
1) Construye torres. 2) Mejora las torres. 3) Elimina a las arañas.
FAQ
¿Qué es Anti-Arachnid TD?
Anti-Arachnid TD es un juego de defensa de torres desarrollado por communist_orc donde defiendes contra oleadas de enemigos arácnidos.
¿Cómo se juega a Anti-Arachnid TD?
En Anti-Arachnid TD, colocas diferentes tipos de torres a lo largo de un camino para detener a las arañas que intentan llegar al final.
¿Qué tipo de progresión ofrece Anti-Arachnid TD?
Los jugadores progresan ganando recursos al derrotar arañas, que pueden usarse para mejorar y colocar torres más poderosas.
¿Hay diferentes tipos de torres en Anti-Arachnid TD?
Sí, Anti-Arachnid TD cuenta con varios tipos de torres con propiedades de ataque únicas y diferentes rutas de mejora.
¿En qué plataforma se puede jugar Anti-Arachnid TD?
Anti-Arachnid TD está disponible para jugar en navegador en Kongregate, siendo un juego de defensa de torres accesible desde la web.
Comentarios
BowWow200
Jan. 15, 2011
EDIT: Towers are available, they are just much more expensive than the arrow tower, ARROW (50), GUN (500), CANNON (1000). We also need a range indicator, and the kill count doesn't work. How about giving the towers XP?
Ralfo
Jan. 15, 2011
well, just add the vital informations for starters, buy/ sell prices, range indicators, rate of fire. add some difference in enemies waves, and stop those "diving spiders", no rating now...
zukke
Jan. 15, 2011
well indeed a nice beginning of a good TD reminds me of one of the maps in the game master of defense. would like it if I could zoom in and out too have better control of my towers. I Agree with Bowwow200 (just read his comments) 3/5 for now...
MarkkuTuovinen
Jan. 15, 2011
Too slow and therefore boring. It bugs me that the towers can only hit the critter that they're aiming at: my cannon always shoots after the pistol tower and thus misses, even if there are other critters in straight line after the first one. Canon(sic) tower status screen has the pistol image instead of the cannon image.
BowWow200
Jan. 15, 2011
You seem to have a pretty solid start. I was waiting for someone to create a Unity TD so would be interesting to see where this goes. I have some observations though ( I know it's Beta ) 1.) Only the arrow tower seems to be available. 2.) Would like to be able to see the cost of the towers even if they aren't available. 3.) WSAD or ARROWS to scroll/zoom view. 4.) Some creeps just headed in a straight line. 5.) Different creeps with different abilities. 6.) Powers such as meteor strikes etc. would be good. 7.) Upgrade trees for different abilities/towers. 8.) Really nice lighting! (None of the unity games I've seen have this. Can Unity handle it?) Nice start though.