Obliterate Everything
por cwwallis
Obliterate Everything
Etiquetas para Obliterate Everything
Descripción
Build up your space stations, turrets, and fleet in order to obliterate your enemies and gain control of the nebula!
Cómo jugar
1. Click and drag to scroll view.
2. Build Towers for defense.
3. Build Fighter Bays and Starports to automatically manufacture ships.
4. Build supply docks to increase maximum ships.
5. Build Fusion Cores and Accumulators to generate resources faster.
6. Click on a building and use the buttons in the lower right corner to upgrade. Each building can only be upgraded once.
FAQ
¿Qué es Obliterate Everything?
Obliterate Everything es un juego de estrategia en tiempo real con temática espacial desarrollado por C.W. Wallis donde los jugadores comandan flotas para destruir bases enemigas.
¿Cómo se juega Obliterate Everything?
En Obliterate Everything, construyes y despliegas diferentes naves y estructuras en tiempo real para atacar posiciones enemigas y defender tu propia base durante batallas espaciales.
¿Cuáles son las principales características de Obliterate Everything?
Obliterate Everything incluye un modo campaña con múltiples niveles, variedad de naves y armas, combates en tiempo real y construcción táctica de bases en un entorno de estrategia de ciencia ficción.
¿Hay un sistema de progresión o mejoras en Obliterate Everything?
Sí, los jugadores avanzan por niveles cada vez más desafiantes, desbloqueando nuevas unidades y armas a medida que progresan en la campaña de este juego de estrategia.
¿Puedo jugar Obliterate Everything gratis y en qué plataforma?
Obliterate Everything es un juego de estrategia gratuito para navegador disponible en Kongregate.
Actualizaciones del desarrollador
Sequel is here:
http://www.kongregate.com/games/cwwallis/obliterate-everything-2
Comentarios
evilhost369
Nov. 01, 2011
The game has so much potential from concept and gameplay but could you the following: Hotkeys for units/buildings to be built, spacing / radius of each tower (for range), mute button on title screen, selection for available buildings, option to display health bars, a minimap and lastly - please fix starting view of certain stages, it was almost enough to rage quit on certain stages due to not seeing where the base was. (Also include the whole save function like all the other players mentioned).
FriedCookie
Nov. 12, 2011
Hint for everyone, I suppose: if you found an ideal location for a building, but you don't know if you can put it there, pause the game. It acts like pausing (not F10-ing) in an RTS, in that you can place towers and buildings while the game is paused. Plus so people can see!
Scram
Nov. 03, 2011
I'm sure there are many viable strategies to deal with the 2-2 missions and beyond. But before that I was playing a different game, with steadily ramping difficulty and increasing build options. This new game, where the enemy just has to touch my base to destroy it, is not what I was enjoying. The infection missions should be an alternate gameplay mode, or increased difficulty option. I want to play that core concept, not this mod you are forcing on me.
DonnBarredora
Oct. 31, 2011
Suggestions: shift for multiple building, hotkeys to the buldings. Apart from that it's a nice game.
kalel01260
Oct. 31, 2011
Excellent, but definitely needs a way to scroll with the left hand. WASD maybe?