16
por dakuru
16
Etiquetas para 16
Descripción
16 es un juego retro de plataformas en el que debes crear tus propios personajes y controlarlos a través de 56 niveles. Usa su tamaño, peso y habilidades diferentes, como explotar, rebotar o sacrificarlos para crear nuevas plataformas. 16 es un juego de plataformas retro en el que debes crear tus propios personajes y controlarlos para superar los niveles. Aprovecha bien las diferentes habilidades de tus avatares: crea pequeños, medianos, grandes, explosivos o rebotadores, o sacrifícalos para formar nuevas plataformas.
Cómo jugar
Mover: A-D / Q-D / Izquierda-Derecha
Saltar: Z / W / Arriba / Espacio
Reiniciar: R
Menú principal: M
Pausa: P
Comentarios
Octavious99
Oct. 31, 2013
I finished the game and I enjoyed it. I didn't seem to have many issues with lag (until level 50). I thought at the end I would be able to see which levels I got the "sprite" on, which I completed with 100% fill etc. I don't see the point of having the sprite if it does no factor into the game score/ level completeness. Still, good game.
Thanks for the feedback ! For the 'goal' of the "sprites" system, well, if you have more than 6 of them, try to go in the Main Menu and access the Bonus Levels.
Octavious99
Oct. 31, 2013
Additionally, it would have been nice to be able to scroll around the map so that I could plan my moves without launching a scouting mission first.
dakuru
Oct. 31, 2013
Ok, time for some clarification.
16 is a game made by two students, Franck and me, for a french game development competition called Casual Game Cup.
We worked 2 months on this game and we won 2 prices, the Audience Award & the Most Original Universe Price.
Then we decided to upload it on Kongregate.
Because we are not professional developers, but only students, no benchmark of any sort was made during and after the production.
So of course the game feels laggy if for example your computer is not recent.
And we're very sorry for that.
But the game uses a very powerful but heavy FX generator, and the gaming experience is not the same without it, but I'll probably do something about it.
If you want to try a desktop version, here it is :
http://bit.ly/1apuuTz
(desktop and browser saves are not compatible)
I'll try to update it, taking note of every feedback we received.
Anyway, we hope you'll enjoy (or enjoyed) playing our game.
With love, Franck & Thibaud.
ChrisK279
Dec. 21, 2013
Not sure if it's lagging a little or if the fatter ones need more time to get their sqared asses up in the air. ;)
Cool game. :D
Kiritsukeru
Oct. 27, 2013
there feels to be a minor lag on jumping occasionally that can range from barely noticeable to over half a second between pressing jump and actually jumping.
This MAY be because however that for whatever reason you've made it so you can't just jump as soon as you land, which is all well and good, in a normal game where the character is not a basically featureless box *the face doesn't count in this case* and you can display such lag visibly so players go "oh, I can't jump right now, he's got post landing fatigue" or something.