Jack

Jack

por Dangow
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Jack

Valoración:
3.0
Lanzamiento: April 22, 2012
Última actualización: April 22, 2012
Desarrollador: Dangow

Etiquetas para Jack

Descripción

*VERSIÓN ALFA*. Jack es un juego de plataformas 2D de desplazamiento lateral creado por cuatro estudiantes del Programa de Diseño de Juegos de Vancouver Film School. El proyecto se completó en menos de dos meses. Por primera vez, el Proyecto Compendium de VFS colabora con los estudiantes del Programa de Diseño de Juegos. Jack - El juego Flash, es parte de Compendium VII. Compendium VII: Jack of all Tales cuenta la historia de la vida temprana de Jack el Destripador usando referencias a otros Jacks famosos de los cuentos de hadas. EQUIPO: *Gustavo Moro:* Jefe de proyecto y programador principal. *Matheus Pitillo:* Diseñador de niveles y artista de niveles. *Ryan Clark:* Artista y diseñador de sonido. *Siddharth C.R.:* Programador y efectos de sonido. Colaboradores: Eduardo Faria (Banda sonora). Luis Felipe Melo (Banda sonora). *EL JUEGO PUEDE TARDAR EN CARGAR, PORQUE EL ARCHIVO ES MUY GRANDE. LES PEDIMOS PACIENCIA MIENTRAS SE COMPLETA LA CARGA. PARA LA VERSIÓN FINAL INTENTAREMOS REDUCIRLO. ¡GRACIAS!* >>> Para más detalles sobre el juego y el programa GD, consulta: "Matheus Pitillo - Life at VFS":http://www.matheuspitillo.com/blog/category/life-at-vfs/.

Cómo jugar

*Flechas* para moverte IZQUIERDA, DERECHA y SALTAR. *A* para acceder a algunos portales y puertas. *S* para apuñalar a un enemigo. _¡Todos los controles se explican en el juego!_

Actualizaciones del desarrollador

Apr 22, 2012 8:31pm

Alpha Version

Comentarios

0/1000
Jacksforeyes11 avatar

Jacksforeyes11

Jul. 21, 2015

1
0

Mathues? Josh? Madness? Sosh?

ZellKFF avatar

ZellKFF

Apr. 23, 2012

1
0

Hey Dangow, I'm a friend of Gustavo so here's some constructive feedback on your project!
Overall the game is quite nice but lacks a bit of polish, graphics-wise you can see a lot of ragged edges especially in text being displayed...the health system is a little harsh, you should either add more apples or make them regen more health --> trial and error is ok but since there is a heavy element of luck involved until you find the right gates, it can become frustrating to try over and over due to your health going down. Apart from that, there seems to be some random collision issues when jumping/moving on tree branches, sometimes it even auto-jumps for you! And finally a little suggestion, make the jumping length/height proportionate to the amount of time you press the up arrow...right now tapping it or holding it yields the same result as far as I can tell, which is a major griping point for me. Great effort overall though, looking forward to the finished product! :)

Dangow
Dangow Desarrollador

Hey man, how are you? Thank you VERY MUCH for your comment. All feedbacks are very important to us, to be able to do a better job for the last version of the game. Thanks for the suggestions. About the gate in the trees, the problem was that we cut out some of the mechanics of the game, that the player could mark the trees that he already tried to go in. So it's a little confusing during the gameplay. We will try to figure out how to solve it in a better way. Also, the collision is something that needs to be better programmed to make sense with our idea of the level design. Thank you again. We will study some changes for sure. :D

Jacky_Boy11 avatar

Jacky_Boy11

Jul. 08, 2015

1
1

how do you fix the "white-screen?"

Jacky_Boy11 avatar

Jacky_Boy11

Jul. 05, 2015

1
1

also for me its white screened for a while

Jacky_Boy11 avatar

Jacky_Boy11

Jul. 05, 2015

1
1

STABBY STABBY