Star Trek : Nebula

Star Trek : Nebula

por drplaster
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Star Trek : Nebula

Valoración:
2.0
Lanzamiento: May 13, 2010
Última actualización: July 23, 2010
Desarrollador: drplaster

Etiquetas para Star Trek : Nebula

Descripción

La U.S.S Nova se ha perdido en una nebulosa. Los phasers están fuera de línea. La única salida es a través de una armada de naves klingon.

Cómo jugar

Flechas para moverse. Espacio para disparar torpedos de fotones. B para activar energía. Los torpedos cuánticos ayudan mucho contra los jefes.

Comentarios

0/1000
Bardock007 avatar

Bardock007

May. 05, 2011

11
1

Will anyone ever come out with a good Star Trek computer game?

calebm3 avatar

calebm3

Nov. 01, 2014

1
0

should get shield regeneration and minor hull repair every 30 seconds then this would be worth the name of star trek.

LordDeathwing avatar

LordDeathwing

May. 14, 2010

4
3

4. shield is spelled wrong, it's spelled "sheild" in game. also, separate health system is kinda neat, but power-ups should reflect that (the game shouldn't spawn hull powerups when your hull is max, but spawn shield powerups instead). 5. collision detection is screwed up. sprites are too big anyways. 6. stage bosses are impossible to kill without quantum torpedoes (in their yet abusable form) since they have too much health and do tons of damage (one barrage nearly instakills you, and dodging it is nigh impossible.) therefore, 1/5 until fixed.

LordDeathwing avatar

LordDeathwing

May. 14, 2010

3
4

just another Shootorial game, although spiced up nicely. things that need improvement are: 1. get rid of the whole ammunition system or add phasers with infinite ammo. since the upgrades are random, it can take forever to get more ammo. 2. Quantum torpedoes can be activated but not used if you have no ammo left, which is just stupid since the text still says that you have 10 Quantum Torpedoes left. also Quantum torpedoes are a) useless, there's always only one ship on screen, so the piercing effect does nothing and b) abusable, minibosses will die in one shot, Stage boss will need only 2 or 3 hits (no recovery time, therefore multiple hits in one). 3. If a soliton pulse works on a miniboss, why not on a stageboss? just remove the instakill, and do massive damage instead

Froticlias avatar

Froticlias

May. 13, 2010

7
7

With a bit of work, could be a very good game. 4/5