Momentum Missile Mayhem 2
por dz2001
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Momentum Missile Mayhem 2
Etiquetas para Momentum Missile Mayhem 2
Descripción
Mientras trabajaba en el primer MMM tenía muchas ideas pero no estaba seguro de si el juego sería exitoso y popular. No tenía suficiente motivación para dedicarle mucho tiempo. Debo decir que se volvió mucho más popular de lo que esperaba, así que gracias a todos los que lo apreciaron, aquí está MMM2. He implementado todas las funciones que tenía en mente al desarrollar el juego anterior. Por eso prefiero llamarlo MMM: Edición Definitiva, en vez de MMM2, esto es lo que MMM debía ser desde el principio.
Comentarios
csdani84
Jan. 21, 2012
You should definitely make it possible either to reassign skill points or at least to gain some experience in lost battles, too. In case the player spent the skill points wrong, he has to start all over again.
Meatpie_SS
Jan. 21, 2012
I shouldn't have to set the position of my catapult every time I retry. The energy ball launching control system is a bit fiddly (why do I have to put my mouse over the catapult at all?) Power-ups are way too random, a lucky power-up can make an otherwise tough level very easy. The difficulty curve seems way off, some levels are much harder than the ones that follow them, and some seem to depend on luck too much (struggling with level 20 right now). The nature of the collisions and bounces mean that many levels where you need to avoid collisions or destroy everything can be lost simply because of bad luck.
There's a nice idea here, and things I want to like about this game, but it's a tough one to love....
carmello
Oct. 30, 2011
Wish there was a pause button
Kublai_Khan
Apr. 09, 2010
also its extremely annoying when some important vehicle gets thrown past you at 200mph and you lose
LuciusXR
Jan. 21, 2012
"...Cant get better than 25fps in browser version..."
Im getting 31 to 35 fps by the game's count :o