[GiTD #28] Dodge or Die
por feartehstickman
Add to your home screen for quick access
Install this game
Tap the Share button, then "Add to Home Screen" to install this game for quick access.
[GiTD #28] Dodge or Die
Etiquetas para [GiTD #28] Dodge or Die
Descripción
Esquiva los shurikens antes de que te corten en pedazos. Hecho para el 28º Concurso Kongregate: Juego en Diez Días.
Cómo jugar
WASD/Flechas para moverse, saltar, agacharse. La barra verde es tu resistencia, se consume al agacharte y se recarga al estar de pie. Presiona ESPACIO cuando un shuriken esté dentro de tu rango de bloqueo (indicado por el resplandor rojo) para desviarlo. Modo normal: comienza con habilidades reducidas y mejóralas. Tu puntuación se mantiene entre rondas. Modo ___ o Morir: Sobrevive el mayor tiempo posible y consigue la mayor cantidad de puntos. Las puntuaciones se reinician al morir.
Comentarios
AdeebNafees
Jan. 30, 2013
Gets a bit boring eventually. Jumping over projectiles seems pretty pointless since most of the time, there is a pixel-shaped margin of error. Blocking needs to cost stamina, as otherwise, this is less 'Dodge or Die" and more 'Block or Die". Block area could have been less to make the game more challenging. Like the controls and idea.
Seeing as I made it in a matter of a few days, my goal wasn't really "grandious epic entertainment for hours" but rather "simple fun game mechanic that works". But it could certainly use a few more features and balancing tweaks. Thanks for the comment.
feartehstickman
Jan. 25, 2013
Made in 10 days for GiTD#28:
http://www.kongregate.com/forums/4-game-programming/topics/317085-gitd-28-entries-and-discussion