The Price

The Price

por flipntale
Reportar un error
Marcar juego
Loading ad...

The Price

Valoración:
3.4
Lanzamiento: March 21, 2013
Última actualización: March 21, 2013
Desarrollador: flipntale

Etiquetas para The Price

Descripción

Cuando negocias por tu vida, ¿pagarás el precio sin importar qué? ADVERTENCIA: VIOLENCIA INTENSA Y SANGRE. Visita nuestro sitio. Dale like a nuestra página. y sigue nuestro twitter. video guía por Nikita Mazuev

Cómo jugar

Haz clic en cualquier parte para moverte, haz clic en los íconos para interactuar. Los controles contextuales se explicarán en el juego.

Comentarios

0/1000
Debauchee avatar

Debauchee

Mar. 24, 2013

47
0

To get the good ending, you have to get all the 9 flowers and perform "clean kills" on all the 3 bosses. The latter is achieved by doing the quick time events perfectly, which makes the demon silt victim's throat in one blow. Any other gory anymation means a bad ending for you. This is the most frustrating part, because quick time events on last boss are too fast and kinda glitched. If you see, that you have missed several circles, just refresh the page and continue game. Hope this will help.

APDwaldo6 avatar

APDwaldo6

Mar. 23, 2013

40
1

For the door code, look at the blood spots on the dates, and the place of them in the years, place the numbers in the correct spots to make a new year, and use the pictures according to the time on the clock (for example when its 12 o'clock the picture is the snake)

VuleJr avatar

VuleJr

Mar. 23, 2013

30
2

@Kimbytns: if you move your mouse up and down with the fish on the pitchfork, you have 3 positions of the pitchfork. Put it low, then when the crocodile lounges for the fish move the pitchfork all the way up. Do this three times and you can go past the crocodile.

y654 avatar

y654

Mar. 24, 2013

30
1

On the second level there is a flower in the picture of the clock if you arrange it differently

Perillus avatar

Perillus

Mar. 21, 2013

34
3

Wonderful artwork complementing the dark story. Perhaps a bit short, a few more puzzles would have been nice. Also, the moving circles during each final encounter were very hard to click and didn't seem to actually affect anything, or am I missing something here?