Reconstruction V0.5

Reconstruction V0.5

por galdon2004
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Reconstruction V0.5

Valoración:
2.5
Lanzamiento: February 25, 2012
Última actualización: February 26, 2012
Desarrollador: galdon2004

Etiquetas para Reconstruction V0.5

Descripción

El Doctor Franklin Stain puede haber causado accidentalmente el apocalipsis zombi. ¡Ayúdale a reconstruir su laboratorio y encontrar una solución antes de que sea demasiado tarde! Esta es la versión 0.5, así que aún no están disponibles todas las funciones previstas; pero me gustaría recibir comentarios sobre el concepto y la jugabilidad para poder mejorar la versión completa. Funciones planeadas: -Más armas. -Más dificultades. -Logros. -Gráficos mejorados. -Función de guardar/cargar.

Cómo jugar

Moverse con WASD. Usa el mouse para apuntar, disparar y construir edificios. Los edificios hacen lo siguiente: Torres: causan daño a los zombis cercanos de forma constante. Laboratorios: consumen chatarra para investigar tecnología secreta. Fábricas: consumen chatarra para investigar tecnología de armas, desbloquean armas con el tiempo. Hospital: usa chatarra para investigar medicina, aumenta tu vida máxima gradualmente. Muro: detiene a los zombis pero no les hace daño. Valla: daña a los zombis pero no los detiene.

Actualizaciones del desarrollador

Feb 25, 2012 4:32am

Full version is up: http://www.kongregate.com/games/galdon2004/reconstruction-1-0

Updated game to remove some sources of lag I found. Found bug causing animations with diagonal walking to mess up, and have enabled diagonal walking.

Comentarios

0/1000
szig avatar

szig

Feb. 26, 2012

1
0

2 turrets vs 1 zombie, zombie wins. Pretty sad considering the cost of turrets.

galdon2004
galdon2004 Desarrollador

Yeah, I noticed that turrets aren't very cost effective at the moment compared to fences. I'm going to be adjusting them to take up less space (keeping the same range) and cost less to build. Thanks for commenting on it though, I'm trying to get the balancing right for the full version.

Thok avatar

Thok

Feb. 26, 2012

0
0

On the one hand, there's no instructions given at all. On the other hand it seems really easy right now. It's ok, but it doesn't seem to have anything that separate it from other 2d shooter/tower defense hybrids.

galdon2004
galdon2004 Desarrollador

There is an instructions button, On the title screen, about a centimeter to the right of the play button is the instructions button. I have no idea how nobody sees it, but clearly nobody sees it. I'm working on making some changes to add strategy for the full version, as well as some weapons that have fun effects.

colemanbailey97 avatar

colemanbailey97

Feb. 25, 2012

0
0

Awesome game! I think that adding turrets to the game would be a wonderful improvement (if possible) and I will definitely be watching out for new updates. :)

galdon2004
galdon2004 Desarrollador

I do have turrets; they aren't very turret-like yet, as I'm still trying to find a way to make them shoot, so instead they just damage zombies that enter a certain range of it automatically. (they are the round buildings)

Lz_erk avatar

Lz_erk

Feb. 25, 2012

0
0

Oh, and it may be cliche, but mutant zombies [huge fat ultra-slow thing with long-range stabbing tentacles!] would add a whole new dimension to the gameplay, especially if they prefer to sit around in the cash bucket repository, perhaps only until their numbers are sufficient for a large-scale invasion...

Lz_erk avatar

Lz_erk

Feb. 25, 2012

0
0

Some information on what the buildings do would be great. And please don't improve the graphics, it already lags more than it should. A grid system for the buildings would help a lot, and a pause button to plan them out. I'm not sure more weapons are really needed, unless you mean turrets or something, to allow you to go foraging less suicidally. Lastly I'm not sure the SotN music works as well here as it did in Castlevania, but it's much better than slapping an ultra high BPM techno track over a game of this pace.

galdon2004
galdon2004 Desarrollador

Actually, in the instructions page it describes what the buildings each do. P pauses the game, which is also in the instructions page. I'll keep the lag in mind though, I'm trying to find the sources of it and reduce it as much as I can at the moment before I start trying to add in more things that will cause it to lag more.