Mutation
por gargonherd
Mutation
Etiquetas para Mutation
Descripción
MUTATION es un juego de tiempo y espacio. Es una tumba podrida llena de visiones desagradables. Odiarás tu cuerpo mientras te transformas en algo que no comprendes del todo. Es miseria, es alienación, es MUTATION. también puedes hacer clic en cosas
Cómo jugar
WASD - Moverse. CLIC IZQUIERDO - Acción. CLIC DERECHO - Arrastrar cámara. BOTÓN CENTRAL DEL RATÓN - Zoom de cámara. SHIFT - Correr. ESPACIO - Saltar
Actualizaciones del desarrollador
Finishing the final touches and the tweaked version will be up. Fixing a few things and extending the time to 15 minutes for mutation.
FAQ
¿Qué es Mutation?
Mutation es un juego idle clicker desarrollado por gargonherd donde los jugadores gestionan y evolucionan un laboratorio de células en mutación.
¿Cómo se juega a Mutation?
En Mutation, generas y fusionas distintos tipos de células, mejoras sus habilidades y automatizas tu laboratorio para lograr una progresión más rápida.
¿Cuáles son los principales sistemas de progresión en Mutation?
Mutation incluye sistemas como mejoras de células, mecánicas de fusión, automatización y habilidades desbloqueables que potencian tus células y aumentan tu progreso general.
¿Mutation soporta progreso offline?
Sí, Mutation incluye progreso offline, permitiendo que tu laboratorio siga generando recursos incluso cuando no estás jugando activamente.
¿Se pueden automatizar procesos en Mutation?
Sí, Mutation ofrece mejoras de automatización que permiten que ciertas acciones y la recolección de recursos en tu laboratorio idle se realicen automáticamente.
Comentarios
infiniteface
Dec. 14, 2012
i dont get the ending. who is that girl in the ending?
I didn't get to include a lot of the things I originally wanted, as it was on a month-long deadline, so a lot of things got left in that honestly don't make any sense. Sorry about that, but yeah I probably shouldn't have tried making something on such a large scale for a small period of time.
Doug_Fany
Dec. 29, 2012
This game is very lol! ^^
Yeah, I still am glad I made this but it's pretty silly. As long as it's enjoyable I guess!
SkyCharger001
Oct. 02, 2011
A. during turning the player-sprite becomes hard to see. (hope it's only a stand-in for an eventual 3D-figure)
B. the base speed seems rather slow
C. sometimes when you enter another room the point of entrance is to your left/right instead of behind you.
In response to A, yes- thank you. I am making a few more bug fixes today and it's pretty much done. This sort of feedback is helpful! The 2D sprite is not a placeholder. I wanted to experiment with contrasting the player against the environment so I've decided to use some 2D sprites for the characters to give a feeling of alienation among an otherwise 3D world. To B that is a good point- I have sped up movement quite a bit with this version. The base movement is the same but as you mutate it is not as slow now. Still a bit slow for my liking but I feel that it adds to the weakness of the character at that point as well so I may keep it still. True. I will see if I can get that working- I appreciate the critique though. Not sure what you thought but regardless this was good feedback.
Jyrroe
Oct. 02, 2011
It was interesting, but I feel like it should be categorized as "misunderstood interactive digital art" instead of "game". =3
Hah- good point. I'd tend to agree! I wasn't sure what to categorize it as but that would be a good option.
morcon
Dec. 15, 2013
why is everyone all spoiling all the games like zerggod he spoiled the game by saying what the main character is