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Close Call!

Close Call!

por ghostwritergames
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Close Call!

Valoración:
2.8
Lanzamiento: March 02, 2010
Última actualización: March 02, 2010
Desarrollador: ghostwritergames

Etiquetas para Close Call!

Descripción

Close Call! So. I almost threw this game out after the initial prototype because I just was not having fun. However, I was encouraged to not give up on it right away, and after a few adjustments, it began to become more fun. The object of the game is just to stay alive as long as possible. The mouse controls the direction of the gravity fields on the board, which push both the Blue and Red balls around. Don’t let them touch! You have three lives though, so don’t be too hard on yourself. Also, if you can get the Blue ball close to the Reds without actually hitting them, you’ll activate the close call. Mastering the close call is the key to a high score.
Good luck!

Cómo jugar

The mouse controls the direction of the arrows, which push all the balls on the screen. If the blue ball is hit by a red ball, you lose a life. If you can get close without touching though, you can get a close call, which earns extra points.

Actualizaciones del desarrollador

Mar 2, 2010 10:58am

Thanks for all the great comments everyone! I hear what some of you are saying about the closer the call, the more points, as well as getting close to multiple balls. It was definitely in mind when I was creating the game, however I recently began a personal mission of creating a game a week and ran out of time. People seem to like Close Call though, so maybe sometime in the future I’ll make a sequel with more features, including ClosER calls!

Comentarios

0/1000
Sputnik5 avatar

Sputnik5

Mar. 02, 2010

1
0

Interesting and fairly unique. Gets real tough fast. I like the bullet-time close-up effect.

Acebladewing avatar

Acebladewing

Mar. 02, 2010

0
0

Should have gone with your initial decision of throwing it out.

Wackybeckam18 avatar

Wackybeckam18

Mar. 02, 2010

0
0

Controls suck so bad, good game otherwise.
6.0/10

HonoredMule avatar

HonoredMule

Mar. 02, 2010

0
0

...or longer ones.

HonoredMule avatar

HonoredMule

Mar. 02, 2010

0
0

Closer calls should yield higher points.

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