Hindi natagpuan ang laro
Prince Beatdown

Prince Beatdown

por ikaan
Reportar un error
Marcar juego
Loading ad...

Prince Beatdown

Valoración:
2.6
Lanzamiento: July 24, 2014
Última actualización: July 24, 2014
Desarrollador: ikaan

Etiquetas para Prince Beatdown

Descripción

El General Le Goree ha derrotado al dragón y rescatado a la Princesa Gully Bell de la torre. ¿Es hora de un final feliz? No, en realidad está lejos de eso. Faltan 30 días para la boda, y todos los nobles y príncipes de todas las naciones están haciendo todo lo posible para quitarle la ingenua princesa al General Le Goree. Ayuda al General Le Goree en su misión de vencer a todos los nobles y príncipes que intentan acercarse a la Princesa Gully Bell. Toma sus regalos para potenciarte aún más para el día siguiente y mantén el corazón de la princesa hasta el día de la boda.

Cómo jugar

Haz clic o usa las flechas para moverte, A o haz clic en el enemigo para atacar, mantén presionado el botón izquierdo del ratón o la tecla S para un súper golpe.

Comentarios

0/1000
SteliosS10 avatar

SteliosS10

Jul. 29, 2014

1
1

walkthrough: https://www.youtube.com/watch?v=7xYRmGwTrpQ

jixxer avatar

jixxer

Jul. 24, 2014

0
0

On the one hand this has got to be the best game ever theme wise and is also graphically well made. On the other hand it is a pity that it is so repetitive and slow to play. I just couldn't stand playing even the second week to end. There is not enough challenge/variety, the different "enemies" I encountered so far (5-6 different ones) all but one act the same, they run passively in straight line. There also aren't enough in numbers to cause a problem and the fact that you can hit multiple enemies even on different "rows" at the same just makes it the easier. Enemies don't attack you, they don't even stun you (e.g.), hitting them in the back doesn't push them forward but pulls them back so even when you are overrun you are still at advantage. And I didn't like the idea of clouds covering the game area which to me is just another indicator that even the creator acknowledges that something doesn't work out right in the game and tries to add an artificial difficulty