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Peanut Knight's Story

Peanut Knight's Story

por inqugames
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Peanut Knight's Story

Valoración:
2.0
Lanzamiento: February 01, 2013
Última actualización: February 01, 2013
Desarrollador: inqugames

Etiquetas para Peanut Knight's Story

Descripción

Una plaga de Cacahuates rebeldes ha roto la frágil paz que mantenía unido el Reino de las Legumbres como la mantequilla de maní. Depende de un Héroe Cacahuate detener la epidemia en el Paso Cacahuate antes de que el Reino de las Nueces esté en peligro.

Cómo jugar

Funciona mejor en Chrome. ==CONTROLES. O - _Usar habilidad de la clase actual_. P - _Escudo_. I - _Deslizar_. P+I - _Cambiar de clase_ (Cuesta 5 puntos de escudo). WASD - _Moverse_. =TÉCNICAS=. *Escudo perfecto*. -Activa tu escudo justo antes de que un proyectil toque al héroe. Así reflejarás el proyectil. *Desvío*. -Las bolas de fuego o rayos detendrán el proyectil de un enemigo al contacto. *Reflejo*. -Un golpe de tu espada devolverá el proyectil para dañar al enemigo. *Tiro largo*. -Si lanzas una sola bola de fuego en vez de varias, llegará más lejos. *Descarga*. -Mientras estés rodeado de rayos, activa tu escudo. Esto enviará tus rayos en todas direcciones. *Bombardeo de fuego*. -Al tocar a un enemigo, una bola de fuego se hace más grande, fuerte y comienza a desvanecerse. Como se ve en las capturas, lanzar una bola de fuego a un grupo de enemigos puede parecer una "bomba" explotando. *Cadena de rayos*. -Los rayos del Destructor rebotan en un enemigo o proyectil y van en dirección aleatoria. Cada vez que pasa, hacen más daño. ==MEJORAS==. *Curar* - Recupera HP. *Aumento de HP* - Aumenta el HP máximo. *Rango+* - Alarga la espada o hace que las bolas de fuego duren más. *Aumento de ATK* - Aumenta el daño. *Escudo máximo+* - Aumenta los golpes que puede recibir tu escudo. ===. ¡Ve cuántos RogueNuts puedes derrotar!

Actualizaciones del desarrollador

Feb 10, 2013 9:02pm

Game Version: 1.50
What’s New:
-Introducing new “Thrasher” class. Attacks using bolts of thunder that surround him until coming in contact with an enemy or projectile.
-You can now change between any class at the cost of 5 Shield Points.

Changes:
-Bosses now have a new unique sprite, the Goober Ogre. They also spawn more frequently.
-The max amount of Fireballs you can shoot is affected by your Range state.

Comentarios

0/1000
Tazsabin avatar

Tazsabin

Feb. 21, 2015

2
0

please add peanutcopters

Lesmir avatar

Lesmir

Feb. 10, 2013

1
1

well now the game is more viable i change my rating to 3/5 , if u want to invest time in the game im sure you can upgrade it esaly to a 4/5 by adding boss stage , fixing some bug ( sometime the monster stop moving/attack) maybe adding coin drop and possibility to upgrade stuff with that money between stage

the game is a bit too ez now but the first stage should stay as it is so we dont get harrass much the time we get used to the game

inqugames
inqugames Desarrollador

An upgrade system sounds like a good idea. As it is now, it might be too easy to get bonus drops, so I'll consider implementing an upgrade system that let's you purchase those upgrades in addition to reducing the amount that those upgrades actually drop. About monsters not attacking: there are two "behaviors" for monsters: 1)Run at the hero to cause damage, and 2) run away from the hero and fire projectiles. I might have to make some changes so you'll be able to visibly notice which is which, but that's why some run and some fight.

Irasfel avatar

Irasfel

Feb. 02, 2013

1
1

Hmm - my Firefox is current, as is Flash - still won't play for me. I'm not sure wtf either Inq - shrug.

inqugames
inqugames Desarrollador

The game runs 100% in HTML5, no flash... have you tried using other browsers on your computer? I doubt it's something wrong with just your set up, but I guess it wouldn't hurt to try.

Lesmir avatar

Lesmir

Feb. 01, 2013

1
1

well you realy need to fix the probleme with the control , also pls put option to mute sound and or music or ajust their volume ,

for the mage now , i realy woudl like you to link me a youtube video of you playing successfully a mage , cause the enemy move way faster than u and u cant attack them while moving aways since to aim at them with the fire ball u need to move toward them and u can only hit 1 enemy at once contrary to the knight who can attack all around him plus deflecting projectile , i realy dont see how u can play the mage the right way

inqugames
inqugames Desarrollador

Thank you for feedback. I'll continue to make the Mage more viable and balanced so that it's not completely overlooked. Since your post, I've made two substantial updates to the Mage to address some of these issues. Eventually I'll incorporate some volume controls as well. EDIT: The control bug has now been fixed!

AlexP230 avatar

AlexP230

May. 29, 2015

0
0

welll i move ones and the game frezes...