Renegades
por kitecrimson
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Renegades
Etiquetas para Renegades
Descripción
Turn based game with upgrades.
4 warring factions
13 unique missions
27 types of upgrades, weapons and items
Choose your own playing style discovering new tactics again and again.
Cómo jugar
WASD – map scrolling
Mouse – other controls
FAQ
¿Qué es Renegades?
Renegades es un juego incremental idle desarrollado por KiteCrimson donde construyes y expandes una colonia espacial para sobrevivir y prosperar frente a amenazas constantes.
¿Cómo se juega Renegades?
En Renegades, generas recursos, construyes edificios y desbloqueas mejoras para hacer crecer tu colonia mientras gestionas la defensa contra fuerzas hostiles.
¿Qué sistemas de progresión hay en Renegades?
Renegades incluye mejoras, expansión de edificios y nuevas tecnologías desbloqueables que te permiten mejorar continuamente tu colonia y la producción de recursos.
¿Renegades permite progreso offline?
Sí, Renegades ofrece progreso idle y offline, así que tu colonia sigue creciendo y recolectando recursos incluso cuando no estás jugando activamente.
¿Cuáles son las principales características que distinguen a Renegades?
Renegades destaca por su combinación de gestión de recursos, mejoras incrementales, temática de colonia espacial y jugabilidad idle con amenazas persistentes que debes defender.
Comentarios
ramjr
Jul. 10, 2014
I like how you can slaughter raiders by the dozen then one runs past your char on the last turn yells "BASE" and you lose....
JanusJamesGames
Jul. 09, 2014
The game should show how many AP are needed to move to a spot (the paths aren't always clear).
Chaosticket
Jul. 13, 2014
I think experience and skills should be added. Passive skills that increase accuracy, action points, health points, carry double ammo per lot. Special skill to allow units to shoot point-blank instead of melee. Units should share equipment inventories, so that you can swap weapons and items in slots. When you start, 1 unit has 4 reusable grenades, but nobody else has anything special.
Guises
Jul. 09, 2014
Would be nice if there was some kind of ending. I think some tips might be called for: 1. Do rescue missions first, having the extra soldier will make the other missions in that chapter easier. 2. The best defensive item by far is the glove thing that gives +50% HP. Giving one of those to each of your soldiers will prevent grenades from being instant-kill. 3. Take advantage of your range - with eight AP you can move one square, fire twice, and move back. With nine AP, you can do this maneuver with two soldiers leapfrogging one another. You can also line up your soldiers outside a door, then move one just onto the door, holding it open. The rest of your soldiers can then fire past the door-holder and if that doesn't do the job, just close the door. 4. Later on in the game melee attacks become much weaker than ranged. If you find yourself in a position where you have to take a hit, closing with the enemy so they have to use melee can save you from some damage.
Jigabachi88
Jul. 10, 2014
Pretty solid game with lots of potential. Sadly, atm it really lacks content. Game progress is like this: Start mission. Get pwned - Grind money - Buy one of the few items - Win with ease. This game is pretty much finished as a project, I guess... but if you are planning to release a second part, add a bit more variation. E.g., add dedicated weapon classes, so that something like pistols and SMGs stay competitive (Pistol->low damage, low AP cost. Assault rifle->high damage, high AP cost. SMG->mix between the two. Etc.pp.) EXP/leveling for characters would be interesting as well, especially if you add stronger weapons (=higher AP cost).
Thanks! Good thoughts and tips! Will keep in mind.