128 - Test
por knight12374
128 - Test
Etiquetas para 128 - Test
Descripción
Un proyecto en el que estoy trabajando llamado '128'. Por favor, deja tus comentarios y opiniones sobre el juego. Sé crítico y específico. Quiero saber si la gente quiere jugar algo así antes de seguir desarrollándolo. Sugiere nuevas funciones. Sugiere mejoras en las existentes. Si alguien quiere ser colaborador y ayudar con el desarrollo (sugerencias para niveles y características) avísame y si ayudas te añado a la lista de colaboradores del juego (hay 3 lugares disponibles).
Cómo jugar
Flechas izquierda/derecha -> Moverse. Flecha arriba -> Saltar. [En el aire] Flecha arriba -> Doble salto. Flecha abajo -> Agacharse. [Mantener] Izquierda/derecha + flecha abajo -> Deslizarse. [Sin uso aún] Tecla C -> Golpe en el suelo. ===Objetos===. Cuadro verde pequeño -> Moneda (+1 punto). Reliquia verde pequeña -> Objeto especial, recoge dos en dos niveles diferentes y sumará monedas al nivel del jefe. Reliquia roja -> Interruptor, elimina una pared en un nivel. Reliquia verde grande -> Mata al primer jefe. Resplandor azul -> Entrada al siguiente nivel. ===Personajes===. Chico verde -> tú. Chico morado, rojo, cian -> enemigo (muerte al contacto). Chico grande morado brillante -> Jefe 1 (DoC) recoge la reliquia verde grande en el nivel del jefe para matarlo. Gran cuadrado cian -> Jefe 2 (DoC) recoge todas las reliquias rojas en el nivel del jefe para matarlo. ==INFO==. un Bloque -> un grupo de 2 niveles y un jefe o cinemáticas. Total: 6 Bloques. Contiene: 12 niveles, 2 jefes, 4 cinemáticas. ==INTERFAZ==. Número en la esquina superior izquierda -> Puntuación. Número debajo -> Tiempo (reinicia el nivel al llegar a 128)
Actualizaciones del desarrollador
=Final Update to Pre-release=
::Version 2.2 (Final)::
-Changed background music
-Added another background music
-Added main menu with level selection
:NOTE:
The game is going to be 90% redesigned (mostly the level layouts), with some added levels and maybe some features and music. After that is done, the [mostly] finished game will be uploaded separate from this one on Kongregate. I will link it in another update once it’s finished. Expect it before August 2013.
Comentarios
lokip1
Dec. 26, 2012
Try to fix the purple guys falling off edge and when you go under blocks you see it as equally your height and it looks like you can go under it easily. Also try to incorporate different enemies other than the purple guys. But, otherwise it"s a great game!
knight12374
Jan. 01, 2013
Good news and bad news guys!
Good news: I made 3 tracks of some actually pretty good original music for the game.
Bad news: They need to be MP3 format to work with the game and they're MIDI and I have no way to convert them to MP3. Sorry.
knight12374
Dec. 30, 2012
Thanks guys. I'm not so sure about music, obviously it has to be original and I'm not very good at making music. But if I can find someone to do that then music will definitely be there. As for purple guys not falling off, I'm working on it right now so that they don't fall off platforms. And yes, all the colors are going to be used as enemies and platforms and bosses. I have a surprise planned for the end of the game (about, oh I'd say, well into 20 or so levels) and then maybe some alternative mode that never ends. Thanks for the feedback guys! I'm taking all your suggestions into hand.
trickswitch
Dec. 29, 2012
I'm loving the concept and I agree about the music. I can't wait for the full thing and hopefully a good story concerning all the different colors being your enemies?
NinjaBob21
Dec. 27, 2012
It's pretty addicting. At times hard to execute jumps. Could use a little background noise. Otherwise a fun little game!