Witch Hunt

Witch Hunt

por kreig13
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Witch Hunt

Valoración:
4.0
Lanzamiento: January 16, 2015
Última actualización: March 12, 2018
Desarrollador: kreig13

Etiquetas para Witch Hunt

Descripción

La hechicera rúnica Lucrea Quarta robó un cristal legendario que alberga una antigua criatura diabólica. . Se desató una revuelta caótica en las tierras de Aedoris. ¿A dónde lleva el cristal? . ¿Y cómo lo protegerá de los monstruos que también quieren destruirlo? ¡Juega y descúbrelo en el último juego de acción mágica de GodSeeD Studio, Witch Hunt!

Cómo jugar

Explicado en el juego. Necesitarás un ratón para apuntar mejor.

FAQ

¿Qué es Witch Hunt?
Witch Hunt es un juego incremental idle desarrollado por kreig13 donde gestionas un aquelarre de brujas y progresas lanzando hechizos y mejorando habilidades.

¿Cómo se juega Witch Hunt?
En Witch Hunt, recolectas maná y recursos mágicos automáticamente con el tiempo, usas hechizos para aumentar tu poder e inviertes en diversas mejoras para avanzar más.

¿Qué tipo de sistema de progresión tiene Witch Hunt?
Witch Hunt cuenta con un sistema de progresión incremental con mejoras, investigaciones y desbloqueo de nuevos hechizos y habilidades a medida que acumulas más recursos.

¿Hay mecánicas de prestigio o renacimiento en Witch Hunt?
Sí, Witch Hunt incluye un sistema de prestigio donde puedes reiniciar el progreso para obtener bonificaciones poderosas, fomentando la rejugabilidad y un avance más rápido en este juego idle.

¿Cuáles son las principales características de Witch Hunt?
Las características clave de Witch Hunt incluyen generación de recursos idle, lanzamiento de hechizos, árboles de mejoras y la posibilidad de automatizar muchos aspectos del juego para una estrategia incremental más profunda.

Actualizaciones del desarrollador

Feb 5, 2015 2:57pm

1.1 Goldrush edition up!

(This may be the final version. I need to get back on the new game I am developing.)

-Goldrush mode option (increases gold drop value by x10 – This will disqualify you from badges, highscores)

- QWE lock bug hopefully fixed this time. please do report if it still persists.

-typos and more bug fixes

About lost saves: Please update your flash player, don’t play incognito mode or any private tab in your browser, make sure your browser / pc is not wiping cookies or history when you restart / boot up. Also, search for ( GodSeeD\WH_SaveData.sol ) in your computer to back your savefiles up.

Comentarios

0/1000
Mirthstrike avatar

Mirthstrike

Jan. 19, 2015

3629
44

+1 star for not making us mouseover coins to collect them!

kreig13
kreig13 Desarrollador

I hate those in games, too! Hahah

Ironfoot avatar

Ironfoot

Jan. 23, 2015

1300
35

Color me impressed! I loved how some of the enemies have a trick to beating them that goes beyond just an elemental weakness. Making the frozen fliers crush enemies beneath them was particularly clever.

kreig13
kreig13 Desarrollador

Hehe thanks! Those were definitely the obvious ones, but there are actually more of those little mechanics on game you can discover.

jedi10 avatar

jedi10

Jan. 16, 2015

1609
45

Any chance we could get an option to watch cutscenes again? Some of those are pure gold!

kreig13
kreig13 Desarrollador

I'll try to get something like this done in the next update. For now, please just start a new game to revisit the intro story mode. Thanks for playing! glad you like it!

JuzzieJT avatar

JuzzieJT

Feb. 05, 2015

1035
35

5/5 Excellent game after a rash of really awful ones on Kongregate. You've got a lot of things right - gameplay is enjoyable, well-balanced, never getting grindy (no need to repeat completed levels) but is not too easy at the same time, no memory leak issues, the elemental balance is present (admittedly, except poor fire, which I used little apart from the Pengu, but great effort anyway), a little humour, attention to detail and varied, non-repeating enemies. (e.g. no green, blue then purple goblin which is essentially fighting the same thing with more hp/dmg) Upgrade trees are friendly and yet allow for customisation to a playstyle. Was this playtested extensively? It feels like it was.

kreig13
kreig13 Desarrollador

Thank you! Believe it or not, I took my time trying to polish this game before release, but the community still finds bugs i never imagine. They also have awesome ideas that also eluded me. In the end, the players still has the best feedback for the game and our next game's improvement.

aholder7 avatar

aholder7

Jan. 20, 2015

1035
42

i wouldnt say that this game is the most original when looking at the basics. i mean its a clicker manned tower defence game. theres not much you can do to differentiate yourself in that catagory. except for the fact that you did. your story and cutscenes and the personality of the game made it all come alive and be more enjoyable. i give it 5 stars. thanks for having fun and helping gamers have some fun.

kreig13
kreig13 Desarrollador

thank you! im glad you considered the other things i added to spice up a traditional defense shooter.