The Codex of Alchemical Engineering

The Codex of Alchemical Engineering

por krispykrem
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The Codex of Alchemical Engineering

Valoración:
4.0
Lanzamiento: December 27, 2008
Última actualización: January 22, 2009
Desarrollador: krispykrem

Etiquetas para The Codex of Alchemical Engineering

Descripción

Como Ingeniero Alquímico, debes construir máquinas usando brazos mecánicos y glifos mágicos que transforman y combinan átomos para crear los compuestos requeridos en cada nivel.

Cómo jugar

Las instrucciones se encuentran en el juego. Mira la parte inferior de la pantalla para ver pistas contextuales al pasar el ratón sobre los elementos.

Actualizaciones del desarrollador

Dec 27, 2008 11:13am

Update (1.05): Added additional checking to loading in saved design.

Update (1.04): As far as I can tell, this should fix the lag bug. I tested it with Flash running at low thread priority, all of my CPUs maxed out to 100% usage, and was able to build the Elixir of Life and Black Powder without a single glitch.

Update (1.03): I fixed a bug where a multi-atom compound would sometimes rotate randomly when held by multiple manipulators. I’ve also added a 15th level (it’s hard!) and slightly increased the speed of the simulation.

Update (1.02): I’ve revised the help pages and added them to pop-up at the beginning of the game so people can find them easier.

If you’re still lost, though, consider watching this tutorial video by MrRubix: http://www.youtube.com/watch?v=xPqUQtfe9-4

Update (1.01): I’ve added two efficiency achievements, minimum cycles and minimum symbols, for each level. It’s optimizing time!

FAQ

¿Qué es The Codex of Alchemical Engineering?

The Codex of Alchemical Engineering es un juego de puzles desarrollado por Zachtronics Industries donde los jugadores diseñan y programan máquinas alquímicas mecánicas.

¿Cómo se juega The Codex of Alchemical Engineering?

En The Codex of Alchemical Engineering, resuelves puzles con temática de alquimia organizando y programando brazos mecánicos para manipular y combinar elementos en una cuadrícula.

¿Quién es el desarrollador de The Codex of Alchemical Engineering?

The Codex of Alchemical Engineering fue creado por Zachtronics Industries.

¿Cuál es el ciclo principal de juego en The Codex of Alchemical Engineering?

El ciclo principal de juego consiste en construir, configurar e iterar máquinas para producir productos alquímicos específicos de la manera más eficiente posible.

¿The Codex of Alchemical Engineering tiene progresión o niveles?

Sí, The Codex of Alchemical Engineering cuenta con un sistema de progresión por niveles, donde cada nuevo puzle presenta un desafío alquímico único para que los jugadores lo resuelvan.

Comentarios

0/1000
bardock2525 avatar

bardock2525

Mar. 29, 2010

525
12

This right here is as beautiful a game as you are going to find on this site. But only if you are willing to stick to it and got the brains for it as well. Watching a successful mechanism work is so satisfying. :)

RequiredSpam avatar

RequiredSpam

Feb. 10, 2011

269
7

Minor suggestion:
Clicking symbols adds them to the end of the program. This would save you having to drag everything.

redmastif avatar

redmastif

Mar. 17, 2011

317
9

i had it perfectly figured out. all the manipulators were in their spots, the glyphs were in position, the program was perfectly synched. then i realized that the molecules were not in the correct order.

Lancer873 avatar

Lancer873

May. 22, 2010

432
17

Love this. A brilliant sort of puzzle/coding idea. Also, because I know that people tend to overlook this, I have to say that the soundtrack is BRILLIANT! Every bit matches the simple little industrial/alchemical theme perfectly. Brilliant job with that. This is definitely a 5/5 from me, as well as a fave. As a tip to those playing: I hope this goes without saying, but if you want to keep your machines running efficiently, the proportions between the lengths of the programming for each part should have ratios of powers of two. If you didn't understand that, if one of your manipulators is 18 cycles in length, the only other length there should be is 9. If you have one that has 8 cycles of programming, you can also have manipulators with 4 cycles and 16 cycles (you could also have 2 cycles, but that couldn't actually do anything since opening and closing is already 2)

killa226 avatar

killa226

Jun. 11, 2011

19
0

this game is 3% figuring out what needs to be done, 17% figuring out how to do it, 80% ironing out the kinks