Crystal Story II
por lan14n
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Crystal Story II
Etiquetas para Crystal Story II
Descripción
Crystal Story II is a turn-based RPG that follows the story of a young Dragon on his quest to defeat an evil witch. He must seek allies to aid him on his journey and save the world from the oncoming invasion.
Cómo jugar
- Use Mouse to navigate the menus.
- Arrow Keys, WASD or Mouse to move.
- Shortcut Keys are present on some of the menus.
Actualizaciones del desarrollador
v 1.42
- fixed yeti and sasquash stats (Just realized he has stats of a bolt. haha)
- fixed auto life description
- fixed cutscene errors
FAQ
¿Qué es Crystal Story II?
Crystal Story II es un juego de rol (RPG) por turnos desarrollado por Lan14n, que presenta mecánicas clásicas de JRPG y una historia original.
¿Cómo se juega Crystal Story II?
En Crystal Story II, controlas a un grupo de héroes mientras exploras mazmorras, luchas contra monstruos en combates por turnos y completas misiones para avanzar en la historia.
¿Qué sistemas de progresión tiene Crystal Story II?
Crystal Story II ofrece subida de nivel de personajes, mejoras de equipamiento, árboles de habilidades y sistemas de creación de objetos, permitiendo a los jugadores personalizar y fortalecer a su grupo.
¿Crystal Story II tiene modo historia o campaña?
Sí, Crystal Story II incluye una campaña completa centrada en la historia con misiones, personajes únicos y una narrativa principal.
¿En qué plataforma se puede jugar Crystal Story II?
Crystal Story II es un RPG para navegador, jugable directamente en plataformas como Kongregate sin necesidad de descargas.
Comentarios
crkhek56
Nov. 16, 2013
Just saying, pressing space while naming your character is like hitting enter. Looks like the magnificent journey of "The" is about to begin.
Kyndryd
Jan. 06, 2014
Tonic 1, heals 50hp to all allies. Ingredients: Grenade.... grenade? I guess it heals with a "kick".
Meses
Nov. 16, 2013
I have created a Crystal Story II wiki!
http://crystal-story-ii.wikia.com/
First priority is the steal list, then weapons, class spells, and everything else will be added after that.
Please vote up so everyone can see.
cool EDIT:: You guys are awesome! There's so much stuff on it... :D:D:D
CaranthirBlack
Nov. 12, 2013
This game is awesome! I am very impressed with the depth (skill node paths, upgradable weapons, minigames, and undoubtedly more than a few surprised still to come. A quick suggestion: a 'steal list' for each enemy in the bestiary would be a wonderful resource. Perhaps one that fills out as you steal?
Thanks. So I've been thinking about how to do this for a couple of days now, and I think keeping track of data might be too much. I'm too scared to put more data into shard objects (Flash save file) because of how people are losing some of their data. Do you think I should just show the list on the bestiary? :EDIT:: See note on Krolan. (TLDR: I'm redoing steal). EDIT:: EDIT:: I added rare items to be stolen. Each enemy will have a different number of loot every time. Because of this i think its a bit hard to list them since it's random. I think i'll have the community keep track of steals : http://crystal-story-ii.wikia.com/
Omnia0001
Nov. 07, 2013
Also, throwing in little triangles/arrow next to enemy/character icons on the battle meter will help me see upcoming attacks better (sometimes bigger sprites cover up multiple enemies on the same location)
omg after reading this again, I just realized what you meant by triangles. I never understood what you meant before lol. will try to see if i can do it next update. Should be easy maybe. EDIT:: This should be in the game now.