Sweets Run

Sweets Run

por lanzegames
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Sweets Run

Valoración:
2.7
Lanzamiento: October 24, 2014
Última actualización: November 04, 2014
Desarrollador: lanzegames

Etiquetas para Sweets Run

Descripción

= RESUMEN =. Un juego de carrera lindo y divertido para tus mini descansos. Fácil y desafiante, corto y adictivo. Supera los obstáculos para ganar puntos. Los caramelos multiplican los puntos que ganas por cada obstáculo. ¡Intenta sobrevivir el mayor tiempo posible y acumula la mayor puntuación! El juego se volverá más rápido y difícil a medida que avances. ¡También disponible en Google Play Store!: https://play.google.com/store/apps/details?id=com.Lanze.SweetsRun. = CREADO POR =. http://www.twitter.com/lanzegames. http://www.lanzegames.com/. Gráficos: https://twitter.com/hepari00. Programación: http://icecreamsoft.com/. Música: http://DBGM.net).

Cómo jugar

= CONTROLES =. Saltar: Toca una vez. / J. Doble salto: Toca en el aire. / J x 2. Deslizar: Mantén y desliza. / F

Comentarios

0/1000
lanzegames avatar

lanzegames

Oct. 25, 2014

1
0

If you find Sweets Run too hard, this video could help you out: http://youtu.be/Y4I4YpT79Cs

manymaster avatar

manymaster

Nov. 05, 2014

1
0

Updated. This is not Sweets Run that I've known before!

legrandzoom avatar

legrandzoom

Apr. 11, 2015

1
0

Cute

zoozak avatar

zoozak

Oct. 24, 2014

1
0

This is great :)

FrozenFenrir avatar

FrozenFenrir

Oct. 24, 2014

0
2

this game is made way too unfair. easily half of those lollypop multipliers are placed in a manner that you will most likely touch an obstacle if you try to get them. i don't mind this kind of unfairness in much later levels, but on lvl 1 it's veeeeery frustrating. aside from that, really addicting graphics and music :) easily a 4/5 if it's less unfair (but for now, a 2/5, sorry :/)

lanzegames
lanzegames Desarrollador

Thank you for your insightful feedback, FrozenFenrir. :) Actually, I think one just needs some retrying (and failing) to get a feel of how to evade obstacles, while not losing the lollypops. Only some lollipops are deliberately placed in impossible positions, and they don't appear at the very beginning of the game. The game is designed in the way that the fail is just a part of the game... Can you give it more time, and see if you can overcome that 'learning curve' and have fun with it? We are preparing a major update, and I would like to see if it's really way too punishing, or if it's just a thing you gotta deal with. Because on the mobile version, there are players that have scored over 3500.