Falling
por maxtillberg
Falling
Etiquetas para Falling
Descripción
Falling es una historia de amor en la que una pequeña criatura debe viajar por el espacio en busca de su novia desaparecida. Durante el viaje debe saltar entre planetas y tratar de usar la gravedad para evitar peligros de varios tipos. Es un juego de ritmo lento con música de Bo Karlsson. Esta versión contiene los primeros seis niveles del juego. El juego completo se lanzará más adelante este año. También puedes descargar el juego para Android en http://www.tea-game.com/. Ten en cuenta que esta no es la versión final del juego y cambiará antes de su lanzamiento. Por ejemplo, no contiene la música final.
Cómo jugar
Este juego tarda un poco en cargar. Pulsa espacio, enter o haz clic en la pantalla para saltar cuando estés en un planeta. Pulsa Escape para volver al menú principal.
Comentarios
LazyBoyGames
Aug. 07, 2012
Story is good, and so are the graphics, but the gameplay is really annoying. It is extremely hard to time your jumps between planets which makes even the first level very hard. 3/5
cheesercaker505
Aug. 07, 2012
Enjoyed the game but It's far from brilliant. On improving the game i would make the skrymt float faster and add some sort of emotional plot twist between the two characters
LostInMyAwesome
Aug. 08, 2012
(Continued from the last comment) There are some positives (such as the music [which is presumably going to be improved in its final score, but still great, albeit a bit repetitive, as is], and the art style), and I understand that the game isn't finished, but this seems more like a first draft than a demo. In the end, this game needs quite a bit more polishing until it can be called finished.
LostInMyAwesome
Aug. 08, 2012
The storyline is simply illogical, and when paired with the game's lackluster controls (read: almost unplayable), it makes falling an unpleasant experience. Special mention has to go to the Scared Skrymt and A Captured Skrymt levels, for being utterly ridiculous. Scared Skrymt has the goal jump from planet to planet with jumps smaller than the player’s, allowing it to evade the player by jumping straight up, over the player if they stand still and back on the planet whether or not the player actually jumps, leading to a difficult and unnecessary chase scene between the two skrymts. A captured skrymt became the most difficult level in the game due to the insanity it takes to win it (SPOILER ALERT: aiming directly for the spiked planet leads to the player floating in and out of the various gravitational pulls until you reach the asteroid, putting you two luck-based moves from winning). Taking any other action will lead to the player being inexplicably pulled into the spiked planet.
Most levels have at least two solutions and so does the level with the captured skrymt. The second solution is rather hard to figure out but it lets you reach the skrymt in just two jumps. Many levels can be solved in just one jump. I agree that the level with the jumping skrymt involves a lot of luck since its movements is random, it's possible that I change this level. About the lackluster controls, I am not sure why they don't work for you but I recommend that you use space or enter to jump with since this might be a bit quicker than using the mouse. About the illogical storyline, I guess that is a matter of taste. /Max