Impossible Shoota
por mechaghost
Impossible Shoota
Etiquetas para Impossible Shoota
Descripción
Eres el último sobreviviente de tu raza, el piloto de élite conocido como Starboxer. Tu última y única misión es destruir la mayor cantidad posible de naves Sho-dan antes de sucumbir ante su avance implacable. Mejora tu nave destruyendo naves Sho-dan y teletranspórtate por el campo de batalla para obtener ventaja táctica y evitar una muerte prematura. Se necesita habilidad para estar a la altura de tu reputación y le recordarás a la armada Sho-dan por qué tienes ese nombre. - Acción intensa de disparos contra una oleada interminable de enemigos. - Enfréntate a 25 enemigos diferentes mientras arrasas la armada Sho-dan. - Teletranspórtate para salir del peligro.
Cómo jugar
- Usa WASD/Flechas para moverte. - Usa el ratón para teletransportarte a cualquier parte de la pantalla. - Elimina enemigos para potenciar a tu Starboxer
Actualizaciones del desarrollador
- Lasers now disappear when player dies
- No more ghost ships when dead
- A little bit more color in the menus
Comentarios
mechaghost
Jan. 10, 2013
Hey MrENigma - I fixed the lasers not disappearing when you hit them, so you wont lose 3 lives at once :) Also the ghost ship bug is now fixed :)
For the rest: I will work in the exclamation warning and make something about the enemies :)
MrENigma
Jan. 10, 2013
I'm a big fan of your work. I feel like the ship can get destroyed too many times in a short time. I got caught in the cross section of lasers, and lost all 3 lives in seconds! I also noticed that the help text is still the phone text, and clicking after you've lost all lives will show the ghost of a ship.
Doright668
Jan. 09, 2013
Good idea on a shooter. I'm a bit of a purist, and I like something that is more engaging, but I am a sucker for the hard stuff too. Maybe something that could stop the lasers to put a bit more of a challenge in rather than just dieing? Also make the enemies a little different somehow. Or maybe just someway to determine which ones are worth more points.. risk vs reward kinda thing. Keep up the good work E! ;)
Gharrot
Jan. 09, 2013
Not a bad game, had fun playing it for a bit. The one major thing I think you should add is some sort of indicator as to when the laser is going to appear. Two ideas would be turning the laser off when it first appears for a few seconds so you have time to move or using an exclamation mark + sound effect to indicate where it will come from. One last thing would be to give different enemies their own flight path/speed. Having 25 enemies doesn't mean anything when they're all the same and unmemorable.