SOLUNA

SOLUNA

por michaelvandiest
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SOLUNA

Valoración:
3.1
Lanzamiento: September 18, 2014
Última actualización: September 18, 2014
Desarrollador: michaelvandiest

Etiquetas para SOLUNA

Descripción

Este es mi segundo juego y lo empecé alrededor del 16 de agosto de 2014, terminándolo el 17 de septiembre de 2014. Hice un proyecto similar hace unos años pero nunca lo terminé. Tenía casi el mismo esquema de colores y estilo de arte básico. Decidí rehacer el proyecto y este es el resultado. Estoy muy contento con este juego porque es exactamente lo que quería hacer. Sígueme en twitter/tumblr para más actualizaciones. Gracias a Crazy_Leen, HRES, Legiuc y AGDG.

Cómo jugar

Flechas = mover/saltar. S = atacar. A = interactuar. P = Pausa

Comentarios

0/1000
DivergentReality avatar

DivergentReality

Sep. 19, 2014

2
0

After the crystal breaks and you are transported downward the option to the right. You can make the jump over the hole and exit the level without dying.

KoolAidGrl avatar

KoolAidGrl

Sep. 18, 2014

1
0

Got both pieces of the yellow thing but cannot figure out how to damage the boss. I was able to hit the light ball thingy back at him/her/it but it didn't do any damage. Help!

michaelvandiest
michaelvandiest Desarrollador

the boss will hit it back. You have to continue to hit it until either you or the boss miss!

MeltingEclipse avatar

MeltingEclipse

Dec. 31, 2016

0
0

Nice atmosphere, but: 1)controls seem a bit sticky/unresponsive, 2)whether enemies respawn when you die seems inconsistent, 3)after I fixed the bridge on the left and got the shard there, it teleported me back to the center and reset everything: enemies were alive again, bridge was no longer fixed. Annoying since I wanted to keep exploring in that direction and there seemed to be no reason for the bridge to be gone again, 4)then when I took it as a hint that I was done there and went all the way to the right instead (staying up top, instead of climbing down the pole thing), I got to the edge of the screen, kept going--expecting a new screen--and instead fell all the way to the bottom, without dying and apparently without being able to move or do anything (my character was not visible at this point). Reloading, I found that I no longer had the shard.

Fritz_b avatar

Fritz_b

May. 09, 2015

0
0

The atmosphere & story were great but not enough for me to finish it, & I enjoy these type of games. The reason being is that there's no sense of direction. If you're going for a 'journey of exploration' that has deaths then there needs to be some kind of markers, checkpoints or visual clues, maybe even a form of map to show where you've been. Falling & going in the wrong direction can be disorientating because everything looks so similar, & it's tedious doing tiny jump-grabs over & over to reach a dead end. Even the NPC's just seem to be set randomly. Only visual cues were the rope-blocks & the beams of light as far as direction goes. This could easily be a 4 or 5 stars but it lacks gameplay substance. I'd give it a 2 but because the atmosphere, story & visuals were so promising I can't bring myself to give it less than 3. Good luck in the future, I hope to see more from you with a better gameplay aspect :) This is just IMHO of course, maybe others like how the exploration is set up.

jinnster avatar

jinnster

Sep. 26, 2014

0
0

went to the right side. fell off the screen, still alive, cannot do a thing

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