gravity sandbox

gravity sandbox

por midan6
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gravity sandbox

Valoración:
2.7
Lanzamiento: September 07, 2012
Última actualización: September 10, 2012
Desarrollador: midan6

Etiquetas para gravity sandbox

Descripción

Crea figuras y juega con la gravedad

Cómo jugar

1-6 para generar formas. W para activar el modo envolvente. Flechas para cambiar la dirección de la gravedad. Haz clic en una forma para eliminarla. Espacio para borrar todas las formas. Enter para desactivar la gravedad. La esquina superior derecha muestra el tamaño, haz clic en las flechas para aumentar/disminuir el tamaño.

Actualizaciones del desarrollador

Sep 10, 2012 1:05pm

Added bounciness control 10 means it bounces back to the same height it fell from while 0 means it doesn’t bounce at all

Comentarios

0/1000
partyrockinage avatar

partyrockinage

Jun. 15, 2013

4
0

reminds me of portal! XD

neffneffneff avatar

neffneffneff

Dec. 11, 2012

8
1

i dont know what to do :( the ball dissapeared and it isnt very obviouse how to make new shapes

midan6
midan6 Desarrollador

the number keys are what make shapes at your mouse location and clicking shapes make them disappear

sf2000 avatar

sf2000

Sep. 09, 2012

12
2

Ok, I get the part about "gravity", but this is neither a game nor a sandbox yet.

Mex11111 avatar

Mex11111

Oct. 05, 2013

5
1

My ball is gone

tychon avatar

tychon

Sep. 09, 2012

7
2

A reset option would be nice. I confess, I did develop a particle physics/fluid mechanics program back in the '80s early '90s. You may have to limit the amount of dynamic data points that can be created at a time, as I had a problem with that, as at that time, the Next computers were notoriously slow, and (not as bad as Next), I had similar problems with Sun Sparc stations working with large neural dbases.
I couldn't help but notice, that your game starts lagging badly, when just a handful of data points are spawned.
Going into the flash settings and increasing the amount of memory to unlimited, might be of help, don't know for sure. Though I am sure that an option for setting the physics resolution (as in; low (fastest, unstable), medium (fast, stable), and/or high (slow, very stable)), will be better, Also an edit / pause mode might help.
Sorry, it was supposed to be a thought or two here.
You are on the right track with this idea, A maneuvering game would be really cool.

midan6
midan6 Desarrollador

Pressing space will remove all shapes so kinda like a reset and i will work on limiting shapes on screen. Thanks for the input.