dotHack
por mrDN
dotHack
Etiquetas para dotHack
Descripción
Juego de estrategia sobre la conquista de "territorios".
Cómo jugar
Solo mouse. Consulta el tutorial dentro del juego para más detalles.
FAQ
¿Qué es DotHack?
DotHack es un juego idle clicker desarrollado por mrDN donde juegas como un virus luchando contra programas antivirus dentro de computadoras.
¿Cómo se juega DotHack?
En DotHack, haces clic en los enemigos para causar daño, ganar datos y mejorar tu virus para hacerlo más fuerte contra oleadas de defensores antivirus.
¿Qué sistemas de progresión hay en DotHack?
DotHack incluye mejoras que puedes comprar con los datos que recolectas, así como un sistema de prestigio que te permite reiniciar el progreso para obtener bonificaciones permanentes.
¿DotHack permite progreso offline?
Sí, DotHack es un juego idle que permite que tu virus siga ganando recompensas y datos incluso cuando estás desconectado.
¿En qué plataformas se puede jugar DotHack?
DotHack se puede jugar en navegador en Kongregate, lo que lo hace accesible en PC y navegadores compatibles.
Actualizaciones del desarrollador
HINT: Overcharged cells (that have 20+ units of energy) transfer it faster (amount = cell_power / 10).
Comentarios
Elsean
Dec. 15, 2012
If you do make a sequel (which I think you should) maybe consider adding a level creator, or "ghost routes" - in which you can plot routes through the enemy so when you take a cell it will already have been set to output somewhere else. Along with the other idea's specified by others. It would be a great game, like this one!
del3629843
Mar. 05, 2013
Not to be confused with the animation or the console game…
jc66266
Feb. 09, 2012
I love this game, much like Tentacle Wars and Nano Wars, but I found it annoying that when the unit didn't have enough points on it, it would take away where the arrows are going to.
I think that it will be fun, but as I see many gamers don't like this "feature", my bad. -_- Thank for feedback.
Darvious
Apr. 07, 2012
Hate to beat a dead horse, but having to reset the energy flow for each cell when the supply runs out kills the fun and actually makes the game stressful. When I set a direction of flow, that's the direction the flow needs to go, until I change it, or the cell is captured by the enemy.
Vladthevampire
Feb. 08, 2012
holy f!!! very nice game 8/10. id give 10/10 if it was possible to click n slide over your territories to select the direction of expenditure... sorta like mass, or quick select. but great game great idea
Nice advice, if I will make 2nd part - I try to find good solution for that.