Super Grower
por mrnannings
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Super Grower
Etiquetas para Super Grower
Descripción
Supera 40 niveles siendo ágil, come los puntos amarillos y hazte más grande. Si los enemigos son más pequeños que tú, se vuelven verdes y puedes comértelos. Elimina a todos los enemigos de la arena de batalla para ganar el nivel. El juego se vuelve cada vez más frenético y difícil. Pulsa ESC para volver a la selección de nivel.
Cómo jugar
Mueve el ratón y recoge las monedas amarillas
FAQ
¿Qué es Super Grower?
Super Grower es un juego de acción con vista superior desarrollado por mrnannings donde controlas un cuadrado en movimiento que crece al derrotar enemigos.
¿Cómo se juega Super Grower?
En Super Grower, navegas tu cuadrado usando el teclado, chocas contra figuras enemigas para derrotarlas y recoges su esencia para aumentar de tamaño.
¿Cuál es el objetivo principal en Super Grower?
El objetivo principal en Super Grower es sobrevivir a oleadas de enemigos y crecer lo más posible absorbiendo a los enemigos derrotados.
¿Hay mejoras o sistemas de progresión en Super Grower?
Super Grower incluye progresión aumentando el tamaño de tu cuadrado al derrotar enemigos, haciéndote más fuerte y capaz de enfrentar desafíos más difíciles.
¿En qué plataformas está disponible Super Grower?
Super Grower es un juego de acción para navegador que puedes jugar online en plataformas como Kongregate.
Comentarios
Pykrete
Oct. 12, 2018
I just realized you also ripped off Tough Growth, and managed to both exacerbate literally all of its flaws and remove many of its better features (like seeing when enemies have an attack queued, or disabling the screen shake on a precision mouse game).
Rockphed
Oct. 11, 2018
This game ... has pacing issues. The hardest level was probably 35. The last 2 levels were only hard because I was afraid that the large boxes off the screen edge were going to start moving. While the music is good and the colors interesting, I feel like this is a halfhearted attempt to copy "Hard Growth" without understanding what made that game fun and interesting.
Perhaps the biggest problem is that the blue, tracking things neither time out nor disappear when they leave the screen. This means that levels where you need precision become races against time when the blue squares are involved.
Pykrete
Oct. 11, 2018
There's some very...generous hit detection going on here. The random spawns are prone to screwing you, particularly when the pink triangles or orange spread shots are involved. Blue homing shots should probably disappear when they go off the edge -- their arcs are far too wide to reasonably keep herded onscreen, and many levels have far too many of them to reasonably keep track of if they go out of sight.
Warlocked
Oct. 18, 2018
Also does the screen -really- need to shake when you are trying to avoid a bajillion seeking blues?
ReverendDel
Oct. 12, 2018
The triangles are stupid, they turn this game from one about skill to one about RNG. Simply put, not a puzzle game if it becomes impossible to beat a level due to random chance.