Snakes On A Cartesian Plane

Snakes On A Cartesian Plane

por netgrind
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Snakes On A Cartesian Plane

Valoración:
3.7
Lanzamiento: June 03, 2012
Última actualización: June 24, 2012
Desarrollador: netgrind

Etiquetas para Snakes On A Cartesian Plane

Descripción

The mother of all snake games with 28 variations on that game you played on your candy bar cellphone.

*COLOR BLIND PLAYERS*
You can change the color pallet to one that works well for you in the options screen.

Cómo jugar

Arrows - Move snake
Mouse - Navigate menus
Space - Advance screen
Escape - Exit screen
P - Pause game
R - Restart game
0 - Mute audio
- - Volume down
+ - Volume up

FAQ

¿Qué es Snakes on a Cartesian Plane?
Snakes on a Cartesian Plane es un juego incremental idle desarrollado por Netgrind, donde los jugadores controlan "serpientes" matemáticas en una cuadrícula de coordenadas.

¿Cómo se juega Snakes on a Cartesian Plane?
En Snakes on a Cartesian Plane, interactúas y haces crecer serpientes completando tareas matemáticas y recolectando recursos, con gran parte del progreso ocurriendo automáticamente con el tiempo.

¿Cuáles son los principales sistemas de progresión en Snakes on a Cartesian Plane?
El juego cuenta con mejoras y desbloqueos que te permiten aumentar las habilidades y eficiencia de tus serpientes, ofreciendo una progresión por capas típica de los juegos idle.

¿Snakes on a Cartesian Plane tiene progreso offline?
Sí, Snakes on a Cartesian Plane permite progreso offline, por lo que tus serpientes siguen avanzando y recolectando recursos incluso cuando no estás jugando activamente.

¿Qué características únicas tiene Snakes on a Cartesian Plane?
Snakes on a Cartesian Plane destaca por su temática matemática, visuales basados en cuadrículas y un enfoque en optimizar el crecimiento y recursos de las serpientes dentro de la mecánica de un idle clicker.

Actualizaciones del desarrollador

Jun 24, 2012 12:21pm

I just updated the game so the Boomslang WASD controls are fixed as well as you can now quickly see what modes you have gotten 15+ on and what modes you have beaten my dev scores based on the button text.

Comentarios

0/1000
kcolloran avatar

kcolloran

Jun. 13, 2012

348
9

Displaying the requirements after you finsih the goals as well would be nice. I finished one requirement without even knowing what it was.

Bluji avatar

Bluji

Jun. 07, 2012

2495
87

This is what you call creativity. You managed to make twenty-eight modes based on one game. 5/5 and favourited.

Shadowmoj avatar

Shadowmoj

Jun. 24, 2012

847
34

Twice now I have encountered a strange bug in Asp mode where the seed of the fruit will spawn in a completely different location than the flesh. Not exactly problematic to gameplay (in fact it makes that fruit a bit easier to get at), but I thought you might like to know about it. I can't imagine how something like that could come about, but I promise I'm not making it up.

iglenini avatar

iglenini

Jun. 14, 2012

1493
63

that moment when the only unlock you haven't gotten is "come back another day"

Elmyr avatar

Elmyr

Jun. 10, 2012

1246
52

Great concept, great execution. There have been a lot of snake versions on Kong and I don't remember any I actually liked. One thing I'd like to see is an alert in game when you unlock another snake. Nicely done simple game that works and holds your interest.