Insight

Insight

por Newtom
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Insight

Valoración:
2.2
Lanzamiento: September 11, 2009
Última actualización: September 11, 2009
Desarrollador: Newtom

Etiquetas para Insight

Descripción

Aventura con un diseño original en blanco y negro, varios acertijos te ayudarán a descubrir el misterio. El jugador recibe una invitación para visitar una extraña cabaña, llena de enigmas y desafíos que forman parte de la historia. Según el plan del anfitrión, el jugador debe ensamblar un dispositivo para crear una bebida mágica. Las piezas del dispositivo y algunas ubicaciones activas pueden encontrarse usando una lupa que aparece en el inventario en una de las primeras pantallas. Algunas pistas: – En la primera pantalla lee el libro y haz clic a la derecha de la mansión (para ir a la cabaña). – No olvides tomar la lupa en la siguiente pantalla. Te será útil más adelante =)

Comentarios

0/1000
DannieGeeko avatar

DannieGeeko

Sep. 29, 2009

0
0

I can't figure out the bottle puzzle. Firkin hell!

Sanmei avatar

Sanmei

Sep. 13, 2009

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0

I can already say that I'd like it far more if it wasn't for the graphics. They hurt my eyes -- a poor precedent for a puzzle game. It's hard to concentrate on anything when I constantly want to look away.

pentagrammatron avatar

pentagrammatron

Sep. 13, 2009

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0

Looks very interesting, and plays so far is most promising. I'd like to know if I'm right in guessing that b&w scenes are photoshopped snaps, items are stock pictures, and interactive items computer illustrations. However, as everyone has said, interaction is an issue: I have no idea when I'm clicking whether I'm going to pick up something, interact with the puzzle, or move to some other screen. And half of the time I can't visually make out what I know am repeating. Inventory items are nice, but oddly non responsive (no closeups / descriptions / indication that they are the current choice for effecting the game world). And also, in a such a static genre, I can think of no reason why this movie is resizing-disabled (immersion, disability and huge monitors being the arguments for). I have to continuously ask myself whether puzzle fun outweighs UI frustration, and that's never a good place to be.

Noregas avatar

Noregas

Sep. 12, 2009

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0

good idea, but randomly clicking to find ways to the next screen right at the beginning screws the start already.

Heliarc avatar

Heliarc

Sep. 11, 2009

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0

green and black button box*