Insight
por Newtom
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Insight
Etiquetas para Insight
Descripción
Aventura con un diseño original en blanco y negro, varios acertijos te ayudarán a descubrir el misterio. El jugador recibe una invitación para visitar una extraña cabaña, llena de enigmas y desafíos que forman parte de la historia. Según el plan del anfitrión, el jugador debe ensamblar un dispositivo para crear una bebida mágica. Las piezas del dispositivo y algunas ubicaciones activas pueden encontrarse usando una lupa que aparece en el inventario en una de las primeras pantallas. Algunas pistas: – En la primera pantalla lee el libro y haz clic a la derecha de la mansión (para ir a la cabaña). – No olvides tomar la lupa en la siguiente pantalla. Te será útil más adelante =)
Comentarios
DannieGeeko
Sep. 29, 2009
I can't figure out the bottle puzzle. Firkin hell!
Sanmei
Sep. 13, 2009
I can already say that I'd like it far more if it wasn't for the graphics. They hurt my eyes -- a poor precedent for a puzzle game. It's hard to concentrate on anything when I constantly want to look away.
pentagrammatron
Sep. 13, 2009
Looks very interesting, and plays so far is most promising. I'd like to know if I'm right in guessing that b&w scenes are photoshopped snaps, items are stock pictures, and interactive items computer illustrations. However, as everyone has said, interaction is an issue: I have no idea when I'm clicking whether I'm going to pick up something, interact with the puzzle, or move to some other screen. And half of the time I can't visually make out what I know am repeating. Inventory items are nice, but oddly non responsive (no closeups / descriptions / indication that they are the current choice for effecting the game world). And also, in a such a static genre, I can think of no reason why this movie is resizing-disabled (immersion, disability and huge monitors being the arguments for). I have to continuously ask myself whether puzzle fun outweighs UI frustration, and that's never a good place to be.
Noregas
Sep. 12, 2009
good idea, but randomly clicking to find ways to the next screen right at the beginning screws the start already.
Heliarc
Sep. 11, 2009
green and black button box*