Robo Arena: Tactics

Robo Arena: Tactics

por nmaligec
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Robo Arena: Tactics

Valoración:
2.3
Lanzamiento: February 16, 2011
Última actualización: June 23, 2012
Desarrollador: nmaligec

Etiquetas para Robo Arena: Tactics

Descripción

Controla un equipo de robots listos para la batalla y enfréntate a otros equipos mientras luchas para llegar a la cima en este juego de arena táctica por turnos. Mi objetivo era hacer una versión de Fallout Tactics o Final Fantasy Tactics (para quienes estén más familiarizados con ese juego). . Seguiré trabajando en esto y lo convertiré en un juego completo con: gráficos adecuados, sonidos, IA enemiga, combate más táctico, subida de nivel de personajes, equipamiento y una historia.

Cómo jugar

Flechas y WASD: Mueve la cámara. Rueda del ratón o PageUp y PageDown: Acerca y aleja la vista. Mantén presionado el botón derecho del ratón y mueve el ratón para rotar la vista. Pasa el ratón sobre los gráficos temporales de los robots para ver sus estadísticas. Haz clic en un Robo que controles para seleccionarlo y darle órdenes. Una vez seleccionado, haz clic en una casilla vacía dentro del alcance (casillas verdes) para moverte allí (cuesta 1PA) o haz clic en un enemigo dentro del alcance (casillas rojas) para atacar (el costo varía). Puedes seguir dando órdenes a un Robo hasta que se quede sin PA. Haz clic en el botón de fin de turno para comenzar la siguiente ronda y reponer todos los PA de tus Robos.

Actualizaciones del desarrollador

Feb 16, 2011 10:23pm

Update :Aug 19 2011

Got the move area highlighting to work properly so now movement and combat have been activated.

Also added a match setup screen so you can customize your team.

Still missing opponent AI which is now next on my list.

Comentarios

0/1000
DainTrinity avatar

DainTrinity

Feb. 16, 2011

2
0

Should've just skipped the contest and made an excellent game; the hardest hit is the first time you upload it.

Tusoalsob avatar

Tusoalsob

Feb. 17, 2011

1
0

ok for sveing a space in the event .... ok to upload it.

But you shoud upload the game ones more when it's finished because most people won't stik so long in watshing the game till it's developing.

The idea is good but at moment i can't say annything about gameplay ^^ or grafik ^^ i think the spaces where you move on will need a bit better look too.

By Stratagy games axpecaly when they are turn based the havyest Compoment is the balancing of the units and the enemys. So i think first getting the grafiks to work then the game is a bit difficult Aproach. But i hope the best for you and that you get the game to work in a short Time.

nmaligec avatar

nmaligec

Feb. 17, 2011

0
0

DainTrinity: I agree, but after working so hard on it I felt like I had nothing to loose and a chance of winning no matter how small is still better than zero.

Tusoalsob: thanks for the level headed comment. I was expecting to get totally flamed for my crappy submission. I hope that pretty soon I will get the rest of the game play done and that I will not disappoint you with the end result. Game balance will become a major focus for me once I get the rest of the code and graphics done.

Rebel86: Unity makes adding alternate controls really easy. It was a since to make page up and down zoom as well. I hope you like the sensitivity values I assigned to all the keys. I really should have thought of the mouse wheel scrolling problem... Anyway thanks for the encouragement.

Rebel86 avatar

Rebel86

Feb. 17, 2011

0
0

Good luck, mate.
Btw, can you make the zoom in/out control something else?
On my computer, scrolling just scrolls the page, not the game.